小鼠头固定虚拟现实的行为训练程序。

IF 1.2 4区 综合性期刊 Q3 MULTIDISCIPLINARY SCIENCES
Jared Karl Glorius, Leslie Wilson, Ayland Letsinger, Parth Shirolkar, Jesse Cushman
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引用次数: 0

摘要

虚拟现实(VR)结合头部固定技术在行为神经科学研究中的应用越来越广泛,因为它可以在头部固定的小鼠体内进行复杂的行为测定。这样就能进行精确的行为记录,同时结合各种需要头部固定的神经生理学技术,以尽量减少神经记录过程中与运动相关的信号噪声。然而,尽管 VR 的应用越来越广泛,但关于如何实施 VR 的详细方法却鲜有公开发表的数据。本研究制定了一个训练方案,训练雌雄 C57B16/J 小鼠在虚拟线性走廊上奔跑,走廊的长度在多次训练中从 1 米增加到 3 米。在此基础上,本研究使用 Y 型迷宫范例调查了小鼠在 VR 中执行复杂行为的可行性。任务要求小鼠从 Y 型迷宫中的选择点导航到有黑墙的手臂。在达到连续两天正确率等于或大于 70% 的标准后,小鼠开始进行难度越来越高的感官辨别。研究结果提供了在 VR 中成功训练小鼠所需的方法的重要细节,并证明了小鼠在 Y 型迷宫中的学习能力。所介绍的方法不仅有助于深入了解基于 VR 检测的训练持续时间,还强调了探究小鼠复杂行为的潜力,为更全面的神经科学研究开辟了途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Behavioral Training Procedures for Head-fixed Virtual Reality in Mice.

Virtual reality (VR) combined with head-fixation is increasingly being utilized in behavioral neuroscience studies as it allows complex behavioral assays to be performed in head-fixed mice. This enables precise behavioral recordings while incorporating various neurophysiological techniques that require head-fixation to minimize movement-related signal noise during neural recordings. However, despite the growing use of VR, there is little published data on the detailed methodology of how to implement it. In this study, a training protocol is developed whereby male and female C57B16/J mice are trained to run down a virtual linear corridor, the length of which is increased from 1-3 m over multiple training sessions. Building upon this foundation, this study investigated the feasibility of mice performing complex behaviors within VR using a Y-maze paradigm. The task required navigating to the arm with black walls from the choice point in the Y-maze. After reaching a criterion of two consecutive days equal to or greater than 70% correct, the mice progressed to increasingly difficult sensory discrimination. The findings provide important details on the methodologies useful for the successful training of mice in VR and demonstrate that mice exhibit learning capabilities in navigating the Y-maze. The methodology presented not only offers insights into training duration in VR-based assays but also underscores the potential for probing intricate behaviors in mice, opening avenues for more comprehensive neuroscience investigations.

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来源期刊
Jove-Journal of Visualized Experiments
Jove-Journal of Visualized Experiments MULTIDISCIPLINARY SCIENCES-
CiteScore
2.10
自引率
0.00%
发文量
992
期刊介绍: JoVE, the Journal of Visualized Experiments, is the world''s first peer reviewed scientific video journal. Established in 2006, JoVE is devoted to publishing scientific research in a visual format to help researchers overcome two of the biggest challenges facing the scientific research community today; poor reproducibility and the time and labor intensive nature of learning new experimental techniques.
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