Abdullah Alturaifi, Jamekia Colbert, LaRhonda Doakes, Kenzie Dupont, Blanche Faulk, Eva Gatune, Jennifer Gaudet, Anna Gayle, Stacy Jena, Gracie Kennard, Tiffany Le, Marybeth Lima, Isabelle Maxwell, Cameron Matherne, J Fischer Robinson, Bri Tramontana, Thomas Tran, Shane Vallery
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引用次数: 0
摘要
路易斯安那州立大学社区游乐场项目(LSUCPP)与社区(尤其是真正的游乐专家--儿童)合作,设计并建造能够反映 "社区灵魂 "的游乐场。LSUCPP 的一名成员开展了一项研究项目,旨在设计出更适合视障儿童或盲童使用的游乐场。这项研究提出的一项建议是为每个游乐区提供三维打印的触觉地图,这样视障或失明儿童在进入游乐场之前就能感受到设备和地面的位置、类型,从而能够独立玩耍。在本文中,我们讲述了工程系师生如何与视障或失明儿童及其教师和专业人员合作,在路易斯安那州视障学校(LSVI)共同设计和制作 3D 打印触觉地图的故事。具体来说,我们将详细介绍我们是如何共同设计这件工艺品的,这件工艺品是如何通过这种包容性方法发展起来的,简要介绍设计情况,并讨论从事辅助技术设计的工程师如何将包容性设计原则和基于社区的设计流程付诸行动。
Community-based, inclusive design of a 3D tactile map to enable playground navigation for children who are visually impaired and blind.
The LSU Community Playground Project (LSUCPP) collaborates with communities (especially the true experts at play, the children) to design and build playgrounds that reflect "the soul of the community." One member of the LSUCPP undertook a research project in an effort to design better playgrounds for use by children who are visually impaired or blind. A recommendation from this research was to provide a 3D-printed tactile map of each play area, such that children who were visually impaired or blind could feel the location and type of equipment and ground surfaces prior to entering a playground, which would enable them to play independently. In this paper, we tell the story of how engineering students and faculty collaborated with children with visual impairments or blindness and their teachers and professional staff to co-design and build a 3D printed tactile map at the Louisiana School for the Visually Impaired (LSVI). Specifically, we detail how we co-designed this artifact, the ways in which the artifact developed due to this inclusive approach, briefly present the design, and discuss how engineers engaged in the design of assistive technologies can put inclusive design principles and community-based design processes into action.