Lei Cheng, Junpeng Hu, Haodong Yan, Mariia Gladkova, Tianyu Huang, Yun-Hui Liu, Daniel Cremers, Haoang Li
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引用次数: 0
摘要
光度束调整(PBA)被广泛应用于通过假定朗伯世界来估计摄影机姿态和三维几何图形。然而,由于非漫反射在现实环境中很常见,因此光度一致性假设经常被违反。光度不一致严重影响了现有 PBA 方法的可靠性。为了解决这个问题,我们提出了一种基于物理的新型 PBA 方法。具体来说,我们引入了基于物理的材料、光照和光路权重,这些权重可以区分光度不一致程度不同的像素对。我们还为基于连续图像的材质估计和基于点云的光照估计设计了相应的模型。此外,我们还建立了第一个与 SLAM 相关的非朗伯场景数据集,该数据集具有完整的光照和材质地面实况。广泛的实验证明,我们的 PBA 方法在精度上优于现有方法。
Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments
Photometric bundle adjustment (PBA) is widely used in estimating the camera
pose and 3D geometry by assuming a Lambertian world. However, the assumption of
photometric consistency is often violated since the non-diffuse reflection is
common in real-world environments. The photometric inconsistency significantly
affects the reliability of existing PBA methods. To solve this problem, we
propose a novel physically-based PBA method. Specifically, we introduce the
physically-based weights regarding material, illumination, and light path.
These weights distinguish the pixel pairs with different levels of photometric
inconsistency. We also design corresponding models for material estimation
based on sequential images and illumination estimation based on point clouds.
In addition, we establish the first SLAM-related dataset of non-Lambertian
scenes with complete ground truth of illumination and material. Extensive
experiments demonstrated that our PBA method outperforms existing approaches in
accuracy.