青少年与文化的关系:追踪六年级学生通过设计以文化为中心的多媒体项目进行学习的情况

IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Lili Yan, Breanne K. Litts, Melissa Tehee, Stuart Baggaley, Jennifer Jenkins
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引用次数: 0

摘要

尽管教育是一项面向未来的事业,但我们往往无法为青年的多样化未来提供服务,尤其是在正规的学习环境中。正规学习环境的文化规范根植于主流的存在和认知方式,这决定了学习环境和学习技术的设计方式。因此,青少年在这些环境中为自己设想的未来往往是静态的,受到主流文化的限制。为了支持青少年的不同文化背景和经历,我们询问青少年如何通过创建以文化为中心的多媒体项目来发展与文化的关系。在案例研究方法的指导下,我们从 12 名六年级学生那里收集了 30 个混音多媒体项目,他们在一学年中为三个以文化为中心的学习活动创作了这些项目。研究结果分享了每个学习活动中的一个案例,展示了学生如何通过三种象征化形式来表现他们与文化的关系。这项工作的启示是,摒弃正规学习环境中对主流文化的既定期望,转而通过使用多媒体进行混音来激发青少年的知识和经验。多媒体技术已被用来让青少年在课堂上参与文化活动。混音是一种社会文化学习过程,可以让青少年重新想象他们的生活经历。本文的补充内容 在一系列以文化为中心的多媒体项目中,六年级学生与文化的关系以混音和多媒体资源为媒介。学生混音作品中的象征形式揭示了他们与自身文化和其他文化的不同关系。以文化为中心的多媒体项目有助于发展与自身文化和其他文化之间相互交织的互惠关系。对实践的启示 正规的学习环境和嵌入式学习活动往往是在青少年与他们的各种文化经验之间的静态或有限的关系上运作的。参与多媒体项目可以发展学生与自身文化和其他文化之间的互惠关系。支持发展与文化的多样化关系对于设计以文化为中心的学习环境至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Youths' relationship with culture: Tracing sixth graders' learning through designing culturally centred multimedia projects
Although education is framed as a future‐oriented enterprise, we often fail to serve the diverse futurities of youth, particularly in formal learning environments. The cultural norms of formal learning environments are rooted in dominant ways of being and knowing and this shapes how learning environments and learning technologies can be designed. As a result, the futures youth can envision for themselves in these spaces are often static and limited by the dominant culture. As a move toward supporting youths' diverse cultural backgrounds and experiences, we ask how youth develop relationship with culture through creating culturally centred multimedia projects. Guided by a case study approach, we collected thirty‐six remixing multimedia projects from twelve sixth graders, who created these projects for three culturally centred learning activities over a school year. Findings share one case from each learning activity to demonstrate how students represent their relationships with culture through three forms of symbolising. Implications from this work reject the settled expectations of dominant culture in formal learning environments and, instead, invite youths' knowledges and experiences through remixing with multimedia.Practitioner notesWhat is already known about this topic Formal learning environments are shaped by norms rooted in the dominant culture but are often assumed to be acultural spaces. Multimedia technologies have been leveraged to engage youth with culture in the classroom. Remixing is a sociocultural learning process that allows youth to reimagine their lived experiences. What this paper adds Sixth graders' relationships with culture were mediated by remixing with multimedia resources in a series of culturally centred multimedia projects. Forms of symbolising in students' remixing works reveal diverse relationships with their own culture and other cultures. Culturally centred multimedia projects afford the development of intertwined and reciprocal relationships with one's own culture and other cultures. Implications for practice Formal learning environments and embedded learning activities often operate on static or limited relationships between youth and their diverse range of cultural experiences. Engaging with multimedia projects can develop students' relationships with their own culture and other cultures in a reciprocal way. Supporting the development of diverse relationships with culture is crucial to designing a culturally centred learning environment.
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来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
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