网络重复博弈中的主导战略

Xiaochen Wang, Aming Li
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引用次数: 0

摘要

然而,重复囚徒困境的典型策略,如 "赢-留-输-换 "和 "针锋相对",在进化过程中并不能始终主导替代策略。如果在个体互动背后引入空间结构或网络(节点代表参与者,边代表他们之间的互动),这种复杂性就会加剧。在这里,我们提出了一种新策略--"合作-逗留-缺陷-宽容"(CSDT),它可以通过坚持三个基本特征在网络种群中主导其他策略。这种策略在对手合作时保持当前行为,在对手变节时在有限程度上容忍变节。我们证明,CSDT 的容忍限度会随着网络结构、进化动态和博弈回报的变化而变化。此外,我们还发现,加入 "总是变节 "策略(ALD)可以促进 CSDT 的进化,并消除种群中容易变节的策略,从而为 ALLD 在直接互惠中的作用提供了新的解释。我们的发现为研究合作策略如何在网络种群中演化提供了一个新的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dominant strategy in repeated games on networks
Direct reciprocity, stemming from repeated interactions among players, is one of the fundamental mechanisms for understanding the evolution of cooperation. However, canonical strategies for the repeated prisoner's dilemma, such as Win-Stay-Lose-Shift and Tit-for-Tat, fail to consistently dominate alternative strategies during evolution. This complexity intensifies with the introduction of spatial structure or network behind individual interactions, where nodes represent players and edges represent their interactions. Here, we propose a new strategy, ``Cooperate-Stay-Defect-Tolerate" (CSDT), which can dominate other strategies within networked populations by adhering to three essential characteristics. This strategy maintains current behaviour when the opponent cooperates and tolerates defection to a limited extent when the opponent defects. We demonstrate that the limit of tolerance of CSDT can vary with the network structure, evolutionary dynamics, and game payoffs. Furthermore, we find that incorporating the Always Defect strategy (ALLD) can enhance the evolution of CSDT and eliminate strategies that are vulnerable to defection in the population, providing a new interpretation of the role of ALLD in direct reciprocity. Our findings offer a novel perspective on how cooperative strategy evolves on networked populations.
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