制作 "The Big 50:庆祝 50 届 ACM SIGGRAPH 会议

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Mary C. Whitton, Chris R. Johnson, David J. Kasik, André Stork
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引用次数: 0

摘要

这篇文章介绍了去年纪念 SIGGRAPH 会议五十年特刊文章的幕后创作过程。在这篇经过编辑的访谈录中,文章的编辑玛丽-惠顿(Mary Whitton)、克里斯-约翰逊(Chris Johnson)和戴夫-卡西克(Dave Kasik)分享了他们对该项目如何从一个传统的想法演变成一个非传统的开创性个人故事集的见解。访谈深入探讨了项目的最初构想、收集稿件时面临的挑战、推广过程中采用的创新方法以及一路上遇到的惊喜。从最初的构想到最终的出版,编辑们讲述了制作这本内容全面、极具视觉冲击力的回顾集所付出的共同努力。这篇文章对 SIGGRAPH 社区,特别是对整个计算机图形社区的影响反映在收到的反馈意见中,突出了它作为记忆库和会议持久遗产证明的价值。通过个人轶事和反思,访谈捕捉到了过去半个世纪以来 SIGGRAPH 的友爱和创新精神。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Making of “The Big 50: Celebrating 50 ACM SIGGRAPH Conferences”
The article offers a behind-the-scenes look at the creation process of last year's special issue article commemorating five decades of SIGGRAPH conferences. In this edited transcription of an interview, the article's editors, Mary Whitton, Chris Johnson, and Dave Kasik, share insights on how the project evolved from a conventional idea to an unconventional groundbreaking collection of personal stories. The interview delves into the inception of the project, the challenges faced in gathering contributions, the innovative methods employed for outreach, and the surprises encountered along the way. From the initial concept to the final publication, the editors recount the collaborative effort involved in producing a comprehensive and visually captivating retrospective. The impact of the article on the SIGGRAPH community especially and the computer graphics community in general is reflected in feedback received, highlighting its value as a repository of memories and a testament to the enduring legacy of the conference. Through personal anecdotes and reflections, the interview captures the spirit of camaraderie and innovation that has characterized SIGGRAPH over the past half-century.
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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