印度的游戏厅提供具有社会效益的赌博:拉贾斯坦邦乌代布尔的道德经济和游戏基础

IF 0.6 4区 社会学 Q3 ANTHROPOLOGY
Ethos Pub Date : 2024-08-12 DOI:10.1111/etho.12443
Jeffrey G. Snodgrass, Michael G. Lacy, Evan Polzer, Chakrapani Upadhyay
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引用次数: 0

摘要

我们利用人种学观察、访谈和调查来揭示印度与电子游戏有关的赌博,玩家将游戏中的装饰性武器外皮(称为皮肤)作为货币使用。我们的研究重点是在流行的射击游戏《反恐精英:全球攻势》(Counter-Strike:全球攻势》中获得的虚拟物品相关的游戏和赌博,我们的研究对象是在被称为游戏厅或游戏区的面对面中心进行游戏的年轻人。我们研究了电子游戏玩家网络如何受家庭和社会需求的影响,形成道德经济,从而规范电子游戏物品的交换和评价方式。此外,我们还利用道德基础理论阐明了这些环境中的道德多元性,道德需求之间的紧张关系决定了如何以及是否判断皮肤交换对社会有益或有害。我们展示了游戏厅所有者的个人价值观(其中一些是宗教价值观)是如何使在这些环境中游戏的新兴成年人降低过度赌博的风险的,而过度赌博在关系密切的游戏群体或更广泛的社会中都是不能容忍的。总之,我们的分析表明,从道德经济和道德基础的角度进行对话,对于揭示这种背景下游戏和赌博之间的文化意义是有益的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gaming lounges in India afford socially productive gambling: The moral economy and foundations of play in Udaipur, Rajasthan
We use ethnographic observations, interviews, and surveys to illuminate video game‐related gambling in India, where players use as currency decorative in‐game weapon covers referred to as skins. We focus on gaming and gambling related to virtual items acquired in the popular shooter game Counter‐Strike: Global Offensive, and our study unfolds among young adults who play in face‐to‐face centers called gaming lounges or zones. We consider how networks of video game players, themselves influenced by familial and societal demands, form moral economies that regulate why video game items are exchanged and how they are evaluated. Further, we use moral foundations theory to clarify ethical plurality in these settings, with tensions between moral demands shaping how and whether skins exchanges are judged to be socially productive or harmful. We show how gaming lounge owners’ personal values, some religiously informed, render emerging adults who play in these settings less at risk of excessive gambling, which is not tolerated either within close‐knit gaming groups or broader society. Overall, our analysis points to the utility of bringing into dialogue moral economy and moral foundations perspectives to uncover the cultural meanings of linked gaming and gambling in this context.
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来源期刊
Ethos
Ethos Multiple-
CiteScore
1.20
自引率
16.70%
发文量
46
期刊介绍: Ethos is an interdisciplinary and international quarterly journal devoted to scholarly articles dealing with the interrelationships between the individual and the sociocultural milieu, between the psychological disciplines and the social disciplines. The journal publishes work from a wide spectrum of research perspectives. Recent issues, for example, include papers on religion and ritual, medical practice, child development, family relationships, interactional dynamics, history and subjectivity, feminist approaches, emotion, cognitive modeling and cultural belief systems. Methodologies range from analyses of language and discourse, to ethnographic and historical interpretations, to experimental treatments and cross-cultural comparisons.
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