Jeffrey G. Snodgrass, Michael G. Lacy, Evan Polzer, Chakrapani Upadhyay
{"title":"印度的游戏厅提供具有社会效益的赌博:拉贾斯坦邦乌代布尔的道德经济和游戏基础","authors":"Jeffrey G. Snodgrass, Michael G. Lacy, Evan Polzer, Chakrapani Upadhyay","doi":"10.1111/etho.12443","DOIUrl":null,"url":null,"abstract":"We use ethnographic observations, interviews, and surveys to illuminate video game‐related gambling in India, where players use as currency decorative in‐game weapon covers referred to as <jats:italic>skins</jats:italic>. We focus on gaming and gambling related to virtual items acquired in the popular shooter game <jats:italic>Counter‐Strike: Global Offensive</jats:italic>, and our study unfolds among young adults who play in face‐to‐face centers called gaming <jats:italic>lounges</jats:italic> or <jats:italic>zones</jats:italic>. We consider how networks of video game players, themselves influenced by familial and societal demands, form moral economies that regulate why video game items are exchanged and how they are evaluated. Further, we use moral foundations theory to clarify ethical plurality in these settings, with tensions between moral demands shaping how and whether skins exchanges are judged to be socially productive or harmful. We show how gaming lounge owners’ personal values, some religiously informed, render emerging adults who play in these settings less at risk of excessive gambling, which is not tolerated either within close‐knit gaming groups or broader society. Overall, our analysis points to the utility of bringing into dialogue moral economy and moral foundations perspectives to uncover the cultural meanings of linked gaming and gambling in this context.","PeriodicalId":51532,"journal":{"name":"Ethos","volume":"20 1","pages":""},"PeriodicalIF":0.6000,"publicationDate":"2024-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gaming lounges in India afford socially productive gambling: The moral economy and foundations of play in Udaipur, Rajasthan\",\"authors\":\"Jeffrey G. Snodgrass, Michael G. Lacy, Evan Polzer, Chakrapani Upadhyay\",\"doi\":\"10.1111/etho.12443\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We use ethnographic observations, interviews, and surveys to illuminate video game‐related gambling in India, where players use as currency decorative in‐game weapon covers referred to as <jats:italic>skins</jats:italic>. We focus on gaming and gambling related to virtual items acquired in the popular shooter game <jats:italic>Counter‐Strike: Global Offensive</jats:italic>, and our study unfolds among young adults who play in face‐to‐face centers called gaming <jats:italic>lounges</jats:italic> or <jats:italic>zones</jats:italic>. We consider how networks of video game players, themselves influenced by familial and societal demands, form moral economies that regulate why video game items are exchanged and how they are evaluated. Further, we use moral foundations theory to clarify ethical plurality in these settings, with tensions between moral demands shaping how and whether skins exchanges are judged to be socially productive or harmful. We show how gaming lounge owners’ personal values, some religiously informed, render emerging adults who play in these settings less at risk of excessive gambling, which is not tolerated either within close‐knit gaming groups or broader society. Overall, our analysis points to the utility of bringing into dialogue moral economy and moral foundations perspectives to uncover the cultural meanings of linked gaming and gambling in this context.\",\"PeriodicalId\":51532,\"journal\":{\"name\":\"Ethos\",\"volume\":\"20 1\",\"pages\":\"\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2024-08-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ethos\",\"FirstCategoryId\":\"90\",\"ListUrlMain\":\"https://doi.org/10.1111/etho.12443\",\"RegionNum\":4,\"RegionCategory\":\"社会学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ANTHROPOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ethos","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1111/etho.12443","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ANTHROPOLOGY","Score":null,"Total":0}
Gaming lounges in India afford socially productive gambling: The moral economy and foundations of play in Udaipur, Rajasthan
We use ethnographic observations, interviews, and surveys to illuminate video game‐related gambling in India, where players use as currency decorative in‐game weapon covers referred to as skins. We focus on gaming and gambling related to virtual items acquired in the popular shooter game Counter‐Strike: Global Offensive, and our study unfolds among young adults who play in face‐to‐face centers called gaming lounges or zones. We consider how networks of video game players, themselves influenced by familial and societal demands, form moral economies that regulate why video game items are exchanged and how they are evaluated. Further, we use moral foundations theory to clarify ethical plurality in these settings, with tensions between moral demands shaping how and whether skins exchanges are judged to be socially productive or harmful. We show how gaming lounge owners’ personal values, some religiously informed, render emerging adults who play in these settings less at risk of excessive gambling, which is not tolerated either within close‐knit gaming groups or broader society. Overall, our analysis points to the utility of bringing into dialogue moral economy and moral foundations perspectives to uncover the cultural meanings of linked gaming and gambling in this context.
期刊介绍:
Ethos is an interdisciplinary and international quarterly journal devoted to scholarly articles dealing with the interrelationships between the individual and the sociocultural milieu, between the psychological disciplines and the social disciplines. The journal publishes work from a wide spectrum of research perspectives. Recent issues, for example, include papers on religion and ritual, medical practice, child development, family relationships, interactional dynamics, history and subjectivity, feminist approaches, emotion, cognitive modeling and cultural belief systems. Methodologies range from analyses of language and discourse, to ethnographic and historical interpretations, to experimental treatments and cross-cultural comparisons.