外观与动作的交互作用对物体情感状态归因的影响:以拥抱姬松茸为例

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Taku Imaizumi , Kohske Takahashi , Kazuhiro Ueda
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引用次数: 0

摘要

感觉非人类物体具有情感(以下简称情感状态归因)一般被称为灵性感知。以往的研究将外观和运动分别视为唤起情感状态归因的因素。那么,如果同时考虑形状上与人相似的程度和运动的有无,那么即使形状上不像人的物体是否也有可能产生强烈的情感状态归因呢?在本研究中,我们使用了三种假定在形状上与人类不同的物体(人形、蘑菇和火柴),通过实验研究了形状上的人类相似度和唤起社会关系的动作对情绪状态归因的影响,包括它们之间的相互作用。我们进行了三次实验。在实验 1 中,虽然就形状而言,人形比蘑菇更像人,但当蘑菇伴有能唤起社会关系的动作时,人们对蘑菇的情感归因比对人形的情感归因更强烈。实验 2 是实验 1 的后续实验,排除了立体感的影响,结果与实验 1 相似。在实验 3 中,我们研究了脸部的影响,结果表明,当一个没有脸部的物体被赋予动作时,人们会更强烈地将情感归因于该物体。实验结果表明,当无脸部物体表现出能唤起社会关系的动作时,人们可能会对无脸部物体产生更强烈的情感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Influence of appearance and motion interaction on emotional state attribution to objects: The example of hugging shimeji mushrooms

Influence of appearance and motion interaction on emotional state attribution to objects: The example of hugging shimeji mushrooms

Feeling that a non-human object has emotions (hereinafter referred to as emotional state attribution) is generally known as animacy perception. Previous studies have considered appearance and motion separately as factors that evoke emotional state attribution. Then, if both the degree of human likeness in shape and the presence or absence of motion are considered simultaneously, is there a possibility of strong emotional state attribution even for objects that are not human-like in terms of shape? In this study, we experimentally investigated the influence of human likeness in shape and movements evoking social relations on emotional state attribution, including their interaction, using three types of objects (human figure, shimeji mushroom, and match) that were assumed to differ from humans in terms of shape. We conducted three experiments. In Experiment 1, although the human figure was rated as more human-like than the shimeji mushroom in terms of shape, emotions were attributed more strongly to the shimeji mushroom than to the human figure when accompanied by movements that evoked social relationships. In Experiment 2, a follow-up to Experiment 1 was conducted by eliminating the influence of three-dimensionality, and similar results to Experiment 1 were obtained. In Experiment 3, the influence of face parts was examined, and emotions were attributed more strongly when motion was given to an object without face parts. The results suggest that people may attribute emotions more strongly to faceless objects that resemble humans only to a certain extent in shape when they show movements that evoke social relations.

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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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