{"title":"逆向图燃烧密度","authors":"Karen Gunderson , William Kellough , J.D. Nir , Hritik Punj","doi":"10.1016/j.disc.2024.114253","DOIUrl":null,"url":null,"abstract":"<div><p>Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either <em>burning</em> or <em>unburned</em>, and in each round, a burning vertex causes all of its neighbours to become burning before a new <em>fire source</em> is chosen to become burning. We introduce a variation of this process that incorporates an adversarial game played on a nested, growing sequence of graphs. Two players, Arsonist and Builder, play in turns: Builder adds a certain number of new unburned vertices and edges incident to these to create a larger graph, then every vertex neighbouring a burning vertex becomes burning, and finally Arsonist ‘burns’ a new fire source. This process repeats forever. Arsonist is said to win if the limiting fraction of burning vertices tends to 1, while Builder is said to win if this fraction is bounded away from 1.</p><p>The central question of this paper is determining if, given that Builder adds <span><math><mi>f</mi><mo>(</mo><mi>n</mi><mo>)</mo></math></span> vertices at turn <em>n</em>, either Arsonist or Builder has a winning strategy. In the case that <span><math><mi>f</mi><mo>(</mo><mi>n</mi><mo>)</mo></math></span> is asymptotically polynomial, we give threshold results for which player has a winning strategy.</p></div>","PeriodicalId":50572,"journal":{"name":"Discrete Mathematics","volume":"348 1","pages":"Article 114253"},"PeriodicalIF":0.7000,"publicationDate":"2024-09-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0012365X24003844/pdfft?md5=844834b3c93d41373d6c5d8d83ccf0aa&pid=1-s2.0-S0012365X24003844-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Adversarial graph burning densities\",\"authors\":\"Karen Gunderson , William Kellough , J.D. Nir , Hritik Punj\",\"doi\":\"10.1016/j.disc.2024.114253\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either <em>burning</em> or <em>unburned</em>, and in each round, a burning vertex causes all of its neighbours to become burning before a new <em>fire source</em> is chosen to become burning. We introduce a variation of this process that incorporates an adversarial game played on a nested, growing sequence of graphs. Two players, Arsonist and Builder, play in turns: Builder adds a certain number of new unburned vertices and edges incident to these to create a larger graph, then every vertex neighbouring a burning vertex becomes burning, and finally Arsonist ‘burns’ a new fire source. This process repeats forever. Arsonist is said to win if the limiting fraction of burning vertices tends to 1, while Builder is said to win if this fraction is bounded away from 1.</p><p>The central question of this paper is determining if, given that Builder adds <span><math><mi>f</mi><mo>(</mo><mi>n</mi><mo>)</mo></math></span> vertices at turn <em>n</em>, either Arsonist or Builder has a winning strategy. In the case that <span><math><mi>f</mi><mo>(</mo><mi>n</mi><mo>)</mo></math></span> is asymptotically polynomial, we give threshold results for which player has a winning strategy.</p></div>\",\"PeriodicalId\":50572,\"journal\":{\"name\":\"Discrete Mathematics\",\"volume\":\"348 1\",\"pages\":\"Article 114253\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2024-09-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S0012365X24003844/pdfft?md5=844834b3c93d41373d6c5d8d83ccf0aa&pid=1-s2.0-S0012365X24003844-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Discrete Mathematics\",\"FirstCategoryId\":\"100\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0012365X24003844\",\"RegionNum\":3,\"RegionCategory\":\"数学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"MATHEMATICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Discrete Mathematics","FirstCategoryId":"100","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0012365X24003844","RegionNum":3,"RegionCategory":"数学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MATHEMATICS","Score":null,"Total":0}
Graph burning is a discrete-time process that models the spread of influence in a network. Vertices are either burning or unburned, and in each round, a burning vertex causes all of its neighbours to become burning before a new fire source is chosen to become burning. We introduce a variation of this process that incorporates an adversarial game played on a nested, growing sequence of graphs. Two players, Arsonist and Builder, play in turns: Builder adds a certain number of new unburned vertices and edges incident to these to create a larger graph, then every vertex neighbouring a burning vertex becomes burning, and finally Arsonist ‘burns’ a new fire source. This process repeats forever. Arsonist is said to win if the limiting fraction of burning vertices tends to 1, while Builder is said to win if this fraction is bounded away from 1.
The central question of this paper is determining if, given that Builder adds vertices at turn n, either Arsonist or Builder has a winning strategy. In the case that is asymptotically polynomial, we give threshold results for which player has a winning strategy.
期刊介绍:
Discrete Mathematics provides a common forum for significant research in many areas of discrete mathematics and combinatorics. Among the fields covered by Discrete Mathematics are graph and hypergraph theory, enumeration, coding theory, block designs, the combinatorics of partially ordered sets, extremal set theory, matroid theory, algebraic combinatorics, discrete geometry, matrices, and discrete probability theory.
Items in the journal include research articles (Contributions or Notes, depending on length) and survey/expository articles (Perspectives). Efforts are made to process the submission of Notes (short articles) quickly. The Perspectives section features expository articles accessible to a broad audience that cast new light or present unifying points of view on well-known or insufficiently-known topics.