重度用户、手机游戏玩家和社交网络用户:婴儿父母客观使用智能手机的模式以及与父母抑郁、睡眠、养育子女和有问题的手机使用之间的关系

IF 4.3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Brandon T. McDaniel, Jenny Radesky, Jessica Pater, Adam M. Galovan, Annalise Harrison, Victor Cornet, Lauren Reining, Alexandria Schaller, Michelle Drouin
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引用次数: 0

摘要

在育儿过程中使用智能手机很常见,这可能会导致分心(也称为技术性分心)。不过,有些手机活动对父母和孩子的干扰可能较小。在这项研究中,我们探讨了 264 位婴儿父母使用智能手机的情况(通过 8 天的被动感应),测量了父母在手机上使用应用程序的情况(例如,消息、社交媒体、手机游戏、视频聊天)以及不同情境下(例如,喂养期间和睡前)使用手机的情况。我们利用潜在特征分析来识别用户特征,发现了五种用户类型:中度用户社交网络用户(37%)、中度用户游戏用户(20%)、中度用户视频聊天用户(17%)、低度用户(15%)和重度用户(11%)。家长们使用手机的时间长短不一,低度使用者每天使用手机约 2.4 小时,孩子使用手机的时间仅占 13%,睡前使用手机约 18 分钟;而重度使用者每天使用手机约 8 小时,孩子使用手机的时间约占 50%,睡前使用手机约 1 小时。重度用户表现出较高的抑郁症状和较差的睡眠质量(尽管并不比中度用户游戏者的睡眠质量差)。令人惊讶的是,我们发现各组之间在对养育压力的感知、对婴儿的回应、手机使用问题和分心方面没有差异。我们还探讨了各组之间的人口统计学差异。我们呼吁今后的工作能更全面、整体地研究父母使用手机的情况,并将特定的手机使用活动与其他类型的使用活动同时视为相互关联的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Heavy Users, Mobile Gamers, and Social Networkers: Patterns of Objective Smartphone Use in Parents of Infants and Associations With Parent Depression, Sleep, Parenting, and Problematic Phone Use

Heavy Users, Mobile Gamers, and Social Networkers: Patterns of Objective Smartphone Use in Parents of Infants and Associations With Parent Depression, Sleep, Parenting, and Problematic Phone Use

Smartphone use during parenting is common, which may lead to distraction (also known as technoference). However, it is likely that some phone activities are less disruptive to parents and children. In this study, we explored smartphone use (via passive sensing across 8 days) within 264 parents of infants, measuring parents’ application use on their phone (e.g., messaging, social media, mobile gaming, video chat) and phone use across contexts (e.g., during feeding and at bedtime). We utilized latent profile analysis to identify profiles of users, revealing five user types: Moderate User Social Networkers (37%), followed by Moderate User Gamers (20%), Moderate User Video Chatters (17%), Low Users (15%), and Heavy Users (11%). Parents varied in their use, from Low Users, who used their phone approximately 2.4 h each day, spent only 13% of their child time on their phone, and used their phone for about 18 min at bedtime, to Heavy Users, who spent approximately 8 h a day, about 50% of their child time on their phone, and about 1 h at bedtime. Heavy Users showed higher depressive symptoms and poorer sleep (although not poorer sleep than Moderate User Gamers). Surprisingly, we found no differences between groups in perceptions of parenting stress, responsiveness to their infant, or problematic phone use and distraction. We also explored demographic differences across groups. We call for future work to examine parent phone use more comprehensively and holistically and to view specific phone use activities as simultaneously interconnected with other types of use activities.

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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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