使用 VR 验证和可视化 MBSE 设计的界面

Sean L. Flanagan
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引用次数: 0

摘要

在基于模型的系统工程(MBSE)模型和基于游戏的数字孪生可视化之间的集成这一新领域,出现了一些独特的挑战。首先,基于模型的系统工程(MBSE)模型和游戏引擎可视化之间没有定义已知的标准化接口,这可能会导致定制或 "一刀切 "式的解决方案。此外,典型的台式电脑无法实现真实比例的数字孪生模型可视化。双向接口需求运行系统测试(BIFROST)原型由美国陆军航空项目执行办公室(PEO)资助,旨在应对这些挑战。该原型旨在确定通过在三维游戏引擎中可视化 MBSE 模型的变化来验证接口的可行性和挑战。研究使用 Unity 游戏引擎,以三维方式可视化非乘员飞机系统地面控制站的一部分。由 PEO Aviation 开发的任务控制架构 MBSE 模型用于通过一组虚拟现实 (VR) 控制来驱动地面控制站的数字孪生。用户可以在实际系统更改之前,在 VR 中对 3D 模型的人机交互进行可视化、分析和测试。本文介绍了 MBSE 模型与 3D 引擎之间的推荐接口、经验教训和未来研究领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using VR to Validate and Visualize MBSE-Designed Interfaces

Several unique challenges arise in the new field of integration between Model-Based Systems Engineering (MBSE) models and game-based digital twin visualizations. First, no known standardized interfaces between the MBSE model and game engine visualization are defined, which can lead to custom or stove-piped solutions. Additionally, visualizing digital twin models in true to life scale is insufficient with typical desktop computers. The Bi-Directional Interface Requirements Operational System Test (BIFROST) prototype, funded by the US Army Program Executive Office (PEO) Aviation, seeks to address these challenges.

Progress of the BIFROST prototype is covered in the paper. The prototype aims to determine the feasibility and challenges of validating interfaces through visualizing changes to an MBSE model in a 3D game engine. Research was performed to visualize part of an uncrewed aircraft system ground control station in 3D using the Unity game engine. A Mission Control Architecture MBSE model, developed by PEO Aviation, is used to drive the digital twin of the ground control station through a set of virtual reality (VR) controls. Users can visualize, analyze, and test the human-machine interaction of the 3D models in VR prior to real-world system changes. This paper presents the recommended interfaces between the MBSE model and 3D engine, lessons learned, and future research areas.

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