人在回路中:使用分类决策边界图改进伪标签

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Bárbara C. Benato , Cristian Grosu , Alexandre X. Falcão , Alexandru C. Telea
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引用次数: 0

摘要

对于分类任务,有几种策略旨在解决标注数据不足的问题,通常是通过自动标注或将此任务完全交给用户来完成。自动标注简单易用,但在处理复杂情况时可能会失败,因为在这种情况下可能需要人的洞察力来决定正确的标注。相反,人工标注利用了专家的专业知识,但可能会浪费宝贵的精力,而这些精力本可以通过自动方法来处理。更具体地说,可以通过将主动学习环路与人工标注相结合,并辅以分类器行为的可视化描述,来改进自动解决方案。我们建议在深度特征标注(DeepFA)技术生成的特征空间中使用人工标注,从而将人类纳入标注循环。为了帮助人工标注,我们为用户提供了分类器决策边界的可视化见解。最后,我们利用手动和自动计算的标签,在主动学习(AL)循环方案中重新训练分类器。使用玩具数据集和实际应用数据集进行的实验表明,我们提出的将手动标注与决策边界可视化和自动标注相结合的方法可以显著提高分类器的性能,而用户只需付出相当有限的努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Human-in-the-loop: Using classifier decision boundary maps to improve pseudo labels

Human-in-the-loop: Using classifier decision boundary maps to improve pseudo labels

For classification tasks, several strategies aim to tackle the problem of not having sufficient labeled data, usually by automatic labeling or by fully passing this task to a user. Automatic labeling is simple to apply but can fail handling complex situations where human insights may be required to decide the correct labels. Conversely, manual labeling leverages the expertise of specialists but may waste precious effort which could be handled by automatic methods. More specifically, automatic solutions could be improved by combining an active learning loop with manual labeling assisted by visual depictions of a classifier’s behavior. We propose to include the human in the labeling loop by using manual labeling in feature spaces produced by a deep feature annotation (DeepFA) technique. To assist manual labeling, we provide users with visual insights on the classifier’s decision boundaries. Finally, we use the manual and automatically computed labels jointly to retrain the classifier in an active learning (AL) loop scheme. Experiments using a toy and a real-world application dataset show that our proposed combination of manual labeling supported by visualization of decision boundaries and automatic labeling can yield a significant increase in classifier performance with a quite limited user effort.

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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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