{"title":"第一代 Fitbit 的工程设计:健身追踪器的创造者拥有一个价值数十亿美元的创意--以及很多关于硬件的知识","authors":"Tekla S. Perry","doi":"10.1109/MSPEC.2024.10669240","DOIUrl":null,"url":null,"abstract":"It was December 2006. Twenty-nine-year-old entrepreneur James Park had just purchased a Wii game system. It included the Wii Nunchuk, a US $29 handheld controller with motion sensors that let game players interact by moving their bodies–swinging at a baseball, say, or boxing with a virtual partner.","PeriodicalId":13249,"journal":{"name":"IEEE Spectrum","volume":null,"pages":null},"PeriodicalIF":2.6000,"publicationDate":"2024-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Engineering the First Fitbit: The Fitness Tracker's Creators Had a Billion-Dollar Idea—and a Lot to Learn About Hardware\",\"authors\":\"Tekla S. Perry\",\"doi\":\"10.1109/MSPEC.2024.10669240\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It was December 2006. Twenty-nine-year-old entrepreneur James Park had just purchased a Wii game system. It included the Wii Nunchuk, a US $29 handheld controller with motion sensors that let game players interact by moving their bodies–swinging at a baseball, say, or boxing with a virtual partner.\",\"PeriodicalId\":13249,\"journal\":{\"name\":\"IEEE Spectrum\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.6000,\"publicationDate\":\"2024-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Spectrum\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10669240/\",\"RegionNum\":4,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ENGINEERING, ELECTRICAL & ELECTRONIC\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Spectrum","FirstCategoryId":"5","ListUrlMain":"https://ieeexplore.ieee.org/document/10669240/","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
Engineering the First Fitbit: The Fitness Tracker's Creators Had a Billion-Dollar Idea—and a Lot to Learn About Hardware
It was December 2006. Twenty-nine-year-old entrepreneur James Park had just purchased a Wii game system. It included the Wii Nunchuk, a US $29 handheld controller with motion sensors that let game players interact by moving their bodies–swinging at a baseball, say, or boxing with a virtual partner.
期刊介绍:
IEEE Spectrum Magazine, the flagship publication of the IEEE, explores the development, applications and implications of new technologies. It anticipates trends in engineering, science, and technology, and provides a forum for understanding, discussion and leadership in these areas.
IEEE Spectrum is the world''s leading engineering and scientific magazine. Read by over 300,000 engineers worldwide, Spectrum provides international coverage of all technical issues and advances in computers, communications, and electronics. Written in clear, concise language for the non-specialist, Spectrum''s high editorial standards and worldwide resources ensure technical accuracy and state-of-the-art relevance.