预期、代理和老龄化--让运动不可抗拒的条件。

IF 3.3 Q2 GERIATRICS & GERONTOLOGY
Frontiers in aging Pub Date : 2024-08-14 eCollection Date: 2024-01-01 DOI:10.3389/fragi.2024.1380838
Lise Amy Hansen, Wendy Keay-Bright, Felicia Nilsson, Heidi Wilson
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引用次数: 0

摘要

本文介绍了一种通过引导运动和响应技术来发展和维持人际代理的方法。让运动无法抗拒(MMI)"考虑了开发数字、在线和可穿戴干预措施的条件,这种干预措施可以让老年护理人员无法抗拒运动行为,并鼓励即兴和社交互动。在共同设计的框架内,我们将制作材料物品和一起运动结合起来,以此来检验人与人之间以及人与技术之间的关系对培养能动性的功效。考虑到作为表演的运动通常不会被实践或感到不舒服,我们邀请了各种专家作为我们的共同设计者,让他们注意到他们感兴趣的运动的细微差别,并用绘画、写作和视觉效果来记录这些细微差别。随着工作坊的进行,我们定期将这些记录收集在日志中,以便在出现数据时能够连贯地捕捉数据。这些数据使我们能够对简单的动作如何成为更雄心勃勃的探索性互动的渠道进行评估。我们的游戏方法让共同设计者参与其中,使我们能够将我们提议的干预措施置于关系和社会而非医疗的老龄化模式中。让运动变得可行并具有亲和力,这样就可以与伴侣或照顾者分享和扩展运动,这为我们设计一款可检测运动变化的可穿戴设备提供了灵感,最终我们设计出了一款名为 emitts® 的原型设备。该设备利用手部作为进入全身互动的途径。我们在视觉反馈响应性方面的工作避免了确定性目标,因为没有两个动作是完全相同的,这样就可以减少重复性任务的依从性问题。该技术突出了动作的随意性和即兴性,通过游戏和表演提供了新的艺术实践和参与模式。我们所描述的案例强调了了解增强社会互动的条件的重要性,而不是指定决定互动的设计标准。然而,我们的合作揭示了当我们从社会、美学和生理学角度刺激运动时,人与人之间的互动是如何产生的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Anticipation, agency and aging-conditions for making movement irresistible.

This article describes an approach to developing and maintaining interpersonal agency through guided movement and responsive technologies. Making Movement Irresistible (MMI), considered conditions for developing a digital, online and wearable intervention that could make the act of movement irresistible for older residents in care, and encourage improvisational and social interactions. Working within a co-design framework, we combined making material objects and moving together as a method of examining the efficacy of human to human, and human to technology relationships to cultivate agency. Given that movement as performance is frequently not practiced or uncomfortable, we invited a variety of experts as our co-designers to notice the nuances of movement that interested them and to document these using drawing, writing and visuals. This documentation was gathered regularly in journals as the workshops progressed, leading to a coherent capture of data as it emerged. This data allowed us to attribute value to how simple actions could become a conduit for more ambitious, exploratory interactions. Our playful methods afforded the participation of co-designers, enabling us to situate our proposed intervention within a relational and social, rather than medical model, of ageing. Making movement do-able and relational, so that it can be shared and extended with a partner or carer, informed the idea to design a wearable device that could detect movement variability, resulting in a prototype, named emitts®. The device makes use of the hand as way in to accessing whole body interaction. Our work with responsiveness of visual feedback avoided deterministic targets, as with no two movements being identical, the reported problem of compliance with repetitive tasks could be reduced. The technology foregrounded movement that was capricious and improvisational, offering new modes of artistic practice and engagement through play and performance. The case we describe highlights the importance of understanding the conditions that augment social interaction, rather than specifying design criteria for determining interaction. The longer-term health benefits of our intervention have yet to be measured, however, our collaboration has revealed how interpersonal agency emerges when we socially, aesthetically, and physiologically stimulate movement, making it irresistible where there may otherwise be resistance.

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