观看距离和体感操作对基于虚拟现实的平衡测试的影响

IF 1.8 4区 心理学 Q3 BIOPHYSICS
Max Teaford, Zachary J Mularczyk, Alannah Gernon, Daniel M Merfeld
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引用次数: 0

摘要

我们保持平衡的能力在日常活动中起着举足轻重的作用。这种能力被认为是包括视觉和本体感觉在内的多种感觉模式相互作用的结果。过去的研究表明,视觉的不同方面,包括相对视觉运动(即头部运动导致的视野感知运动)(可通过改变个体与主要视觉线索之间的观看距离来操控),都会对平衡产生影响。为了解决这个问题,我们进行了一项实验,让 25 名健康的成年人在虚拟体育馆中观看飞镖盘,同时以狭窄的站姿站在坚硬和顺滑的表面上。飞镖靶的距离在 1.5 米、6 米和 24 米三种不同条件下变化,其中包括黑幕条件。我们的研究结果表明,观看距离的增加会导致相对视觉运动的减少,从而降低姿势的稳定性,但只有在本体感觉受到干扰的情况下才会出现这种情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of Viewing Distance and Proprioceptive Manipulations on a Virtual Reality Based Balance Test.

Our ability to maintain our balance plays a pivotal role in day-to-day activities. This ability is believed to be the result of interactions between several sensory modalities including vision and proprioception. Past research has revealed that different aspects of vision including relative visual motion (i.e., sensed motion of the visual field due to head motion), which can be manipulated by changing the viewing distance between the individual and the predominant visual cues, have an impact on balance. However, only a small number of studies have examined this in the context of virtual reality, and none examined the impact of proprioceptive manipulations for viewing distances greater than 3.5 m. To address this, we conducted an experiment in which 25 healthy adults viewed a dartboard in a virtual gymnasium while standing in narrow stance on firm and compliant surfaces. The dartboard distance varied with three different conditions of 1.5 m, 6 m, and 24 m, including a blacked-out condition. Our results indicate that decreases in relative visual motion, due to an increased viewing distance, yield decreased postural stability - but only with simultaneous proprioceptive disruptions.

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来源期刊
Multisensory Research
Multisensory Research BIOPHYSICS-PSYCHOLOGY
CiteScore
3.50
自引率
12.50%
发文量
15
期刊介绍: Multisensory Research is an interdisciplinary archival journal covering all aspects of multisensory processing including the control of action, cognition and attention. Research using any approach to increase our understanding of multisensory perceptual, behavioural, neural and computational mechanisms is encouraged. Empirical, neurophysiological, psychophysical, brain imaging, clinical, developmental, mathematical and computational analyses are welcome. Research will also be considered covering multisensory applications such as sensory substitution, crossmodal methods for delivering sensory information or multisensory approaches to robotics and engineering. Short communications and technical notes that draw attention to new developments will be included, as will reviews and commentaries on current issues. Special issues dealing with specific topics will be announced from time to time. Multisensory Research is a continuation of Seeing and Perceiving, and of Spatial Vision.
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