Bartosz A. Kowalik , Paul Delfabbro , Daniel L. King
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A hierarchical linear regression showed that the IC measure explained an additional variance of 10.8% in GD after controlling for the other measures and was the strongest predictor. This study supports the view that IC is an important construct to measure and monitor in research and clinical assessments of GD. Assessing IC in greater detail offers multiple benefits, including: early detection and intervention to prevent escalating problem behaviours and mitigating negative consequences of gaming disorder, personalized treatment to address specific aspects of impaired control, and identification of specific risk factors and treatment progress monitoring with clinicians being able to adapt treatments plans based on IC scores.</p></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"15 ","pages":"Article 100472"},"PeriodicalIF":4.9000,"publicationDate":"2024-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2451958824001052/pdfft?md5=4a3e4e04c7138faefd81e21aa5b1acfb&pid=1-s2.0-S2451958824001052-main.pdf","citationCount":"0","resultStr":"{\"title\":\"The predictive power of impaired control after controlling for correlates of gaming disorder\",\"authors\":\"Bartosz A. Kowalik , Paul Delfabbro , Daniel L. King\",\"doi\":\"10.1016/j.chbr.2024.100472\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Impaired control (IC) is a defining feature of behavioural addictions including gaming disorder (GD), but few psychometric studies have investigated the predictive power of a dedicated IC measure. In this study, we examine the predictive power of a recently developed IC measure, the Impaired Control Over Gaming Scale (ICOGS), after controlling for known correlates of gaming disorder, including play frequency, gaming urges and negative mood states. A sample of 513 regular gamers, recruited through the online platform Prolific, completed a survey consisting of validated measures, including Petry et al.’s (2014) gaming disorder (GD) measure. Positive correlations were found between GD scores and IC, gaming urges, depression, anxiety, stress and play frequency. A hierarchical linear regression showed that the IC measure explained an additional variance of 10.8% in GD after controlling for the other measures and was the strongest predictor. This study supports the view that IC is an important construct to measure and monitor in research and clinical assessments of GD. Assessing IC in greater detail offers multiple benefits, including: early detection and intervention to prevent escalating problem behaviours and mitigating negative consequences of gaming disorder, personalized treatment to address specific aspects of impaired control, and identification of specific risk factors and treatment progress monitoring with clinicians being able to adapt treatments plans based on IC scores.</p></div>\",\"PeriodicalId\":72681,\"journal\":{\"name\":\"Computers in human behavior reports\",\"volume\":\"15 \",\"pages\":\"Article 100472\"},\"PeriodicalIF\":4.9000,\"publicationDate\":\"2024-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2451958824001052/pdfft?md5=4a3e4e04c7138faefd81e21aa5b1acfb&pid=1-s2.0-S2451958824001052-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in human behavior reports\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2451958824001052\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in human behavior reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2451958824001052","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
摘要
控制受损(IC)是包括游戏障碍(GD)在内的行为成瘾的一个决定性特征,但很少有心理测量学研究对专门的 IC 测量的预测能力进行调查。在本研究中,我们在控制了游戏障碍的已知相关因素(包括游戏频率、游戏冲动和负面情绪状态)之后,检验了最近开发的 IC 测量方法--游戏控制受损量表(ICOGS)的预测能力。通过在线平台 Prolific 招募的 513 名普通游戏玩家完成了一项调查,其中包括 Petry 等人(2014 年)的游戏障碍(GD)测量。研究发现,GD得分与IC、游戏冲动、抑郁、焦虑、压力和游戏频率之间存在正相关。分层线性回归结果显示,在控制了其他测量指标后,IC测量指标能解释10.8%的GD额外变异,是最强的预测指标。这项研究支持这样一种观点,即在对广东儿童进行研究和临床评估时,IC 是一个重要的测量和监测指标。更详细地评估集成电路可带来多种益处,包括:早期发现和干预,以防止问题行为升级并减轻游戏障碍的负面影响;个性化治疗,以解决控制能力受损的特定方面;识别特定风险因素并监测治疗进展,临床医生可根据集成电路得分调整治疗计划。
The predictive power of impaired control after controlling for correlates of gaming disorder
Impaired control (IC) is a defining feature of behavioural addictions including gaming disorder (GD), but few psychometric studies have investigated the predictive power of a dedicated IC measure. In this study, we examine the predictive power of a recently developed IC measure, the Impaired Control Over Gaming Scale (ICOGS), after controlling for known correlates of gaming disorder, including play frequency, gaming urges and negative mood states. A sample of 513 regular gamers, recruited through the online platform Prolific, completed a survey consisting of validated measures, including Petry et al.’s (2014) gaming disorder (GD) measure. Positive correlations were found between GD scores and IC, gaming urges, depression, anxiety, stress and play frequency. A hierarchical linear regression showed that the IC measure explained an additional variance of 10.8% in GD after controlling for the other measures and was the strongest predictor. This study supports the view that IC is an important construct to measure and monitor in research and clinical assessments of GD. Assessing IC in greater detail offers multiple benefits, including: early detection and intervention to prevent escalating problem behaviours and mitigating negative consequences of gaming disorder, personalized treatment to address specific aspects of impaired control, and identification of specific risk factors and treatment progress monitoring with clinicians being able to adapt treatments plans based on IC scores.