作为重叠节奏的时空轨迹

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Davide Rocchesso , Alessio Bellino , Gabriele Ferrara , Antonino Perez
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引用次数: 0

摘要

研究了通过两个按钮上的节奏图案来导航二维空间的问题。研究表明,移动物体的方向和速度可以通过由二连拍或三连拍(其速率与两个正交速度分量中的一个成正比)组成的离散指令来控制。传授的指令会产生多节奏和多节奏,可用于通过感知流监控物体的运动。要想沿着特定方向前进,就必须前后摇摆,这与逆风航行类似。所提出的有节奏的速度控制技术通过目标跟踪任务进行了测试。用户有效地学会了敲击控制动作,并能与移动目标保持相对较小的距离。他们有可能依靠重叠的听觉节奏流来补偿被控制物体视觉位置的暂时缺失。利用人体的对称性和同时跟随两个节奏流的能力,该界面最小且对称,可适用于不同的传感和显示设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Spacetime trajectories as overlapping rhythms

Spacetime trajectories as overlapping rhythms

The navigation of two-dimensional spaces by rhythmic patterns on two buttons is investigated. It is shown how direction and speed of a moving object can be controlled with discrete commands consisting of duplets or triplets of taps, whose rate is proportional to one of two orthogonal velocity components. The imparted commands generate polyrhythms and polytempi that can be used to monitor the object movement by perceptual streaming. Tacking back and forth must be used to make progress along certain directions, similarly to sailing a boat upwind. The proposed rhythmic velocity-control technique is tested with a target-following task. Users effectively learn the tapping control actions, and they can keep a relatively small distance from a moving target. They can potentially rely on overlapping auditory rhythmic streams to compensate for temporary deprivation of visual position of the controlled object. The interface is minimal and symmetric, and can be adapted to different sensing and display devices, exploiting the symmetry of the human body and the ability to follow two concurrent rhythmic streams.

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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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