Philip Chambers , Tuulikki Halla , Harri Silvennoinen , Teppo Hujala , Jukka Tikkanen
{"title":"利用定位游戏为城乡森林规划收集偏好信息","authors":"Philip Chambers , Tuulikki Halla , Harri Silvennoinen , Teppo Hujala , Jukka Tikkanen","doi":"10.1016/j.landurbplan.2024.105195","DOIUrl":null,"url":null,"abstract":"<div><p>Location-based games provide an opportunity to collect crowdsourced, spatially explicit data that can be used in decision-making processes in forest planning. While these games have been more widely used in collecting mapping and modelling data, there is limited research on their suitability for collecting location-based data on human preferences, opinions, and emotions in these contexts. Collecting human-centred data can be resource-intensive and costly, hence exploring the potential of location-based games is important. This study investigates the use of geocaching in gathering meaningful data in urban and rural settings. A methodology was developed wherein surveys were embedded in geocaches on trails located in urban and rural forests in Finland. These surveys collected quantitative, qualitative, and photographic data relating to human-forest relationships and landscape preferences. The findings indicate that trails closer to urban areas with higher population density showed increased cache log volume and survey response rates. Moreover, trails tended to collect most information in the first summer after establishment. It is recommended that future studies employing this methodology create shorter, easily accessible, circular trails and that survey questions should be clear and incorporate a method to verify that submitted responses reflect experiences at the chosen location. Furthermore, forest planning professionals and researchers seeking to utilise location-based games in data collection are advised to engage with the communities active in playing them to ensure success..</p></div>","PeriodicalId":54744,"journal":{"name":"Landscape and Urban Planning","volume":"252 ","pages":"Article 105195"},"PeriodicalIF":7.9000,"publicationDate":"2024-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0169204624001944/pdfft?md5=db64560a414498149e8495d3daa059e2&pid=1-s2.0-S0169204624001944-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Using a location-based game to collect preference information for urban and rural forest planning\",\"authors\":\"Philip Chambers , Tuulikki Halla , Harri Silvennoinen , Teppo Hujala , Jukka Tikkanen\",\"doi\":\"10.1016/j.landurbplan.2024.105195\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Location-based games provide an opportunity to collect crowdsourced, spatially explicit data that can be used in decision-making processes in forest planning. While these games have been more widely used in collecting mapping and modelling data, there is limited research on their suitability for collecting location-based data on human preferences, opinions, and emotions in these contexts. Collecting human-centred data can be resource-intensive and costly, hence exploring the potential of location-based games is important. This study investigates the use of geocaching in gathering meaningful data in urban and rural settings. A methodology was developed wherein surveys were embedded in geocaches on trails located in urban and rural forests in Finland. These surveys collected quantitative, qualitative, and photographic data relating to human-forest relationships and landscape preferences. The findings indicate that trails closer to urban areas with higher population density showed increased cache log volume and survey response rates. Moreover, trails tended to collect most information in the first summer after establishment. It is recommended that future studies employing this methodology create shorter, easily accessible, circular trails and that survey questions should be clear and incorporate a method to verify that submitted responses reflect experiences at the chosen location. Furthermore, forest planning professionals and researchers seeking to utilise location-based games in data collection are advised to engage with the communities active in playing them to ensure success..</p></div>\",\"PeriodicalId\":54744,\"journal\":{\"name\":\"Landscape and Urban Planning\",\"volume\":\"252 \",\"pages\":\"Article 105195\"},\"PeriodicalIF\":7.9000,\"publicationDate\":\"2024-08-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S0169204624001944/pdfft?md5=db64560a414498149e8495d3daa059e2&pid=1-s2.0-S0169204624001944-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Landscape and Urban Planning\",\"FirstCategoryId\":\"93\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0169204624001944\",\"RegionNum\":1,\"RegionCategory\":\"环境科学与生态学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ECOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Landscape and Urban Planning","FirstCategoryId":"93","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0169204624001944","RegionNum":1,"RegionCategory":"环境科学与生态学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ECOLOGY","Score":null,"Total":0}
Using a location-based game to collect preference information for urban and rural forest planning
Location-based games provide an opportunity to collect crowdsourced, spatially explicit data that can be used in decision-making processes in forest planning. While these games have been more widely used in collecting mapping and modelling data, there is limited research on their suitability for collecting location-based data on human preferences, opinions, and emotions in these contexts. Collecting human-centred data can be resource-intensive and costly, hence exploring the potential of location-based games is important. This study investigates the use of geocaching in gathering meaningful data in urban and rural settings. A methodology was developed wherein surveys were embedded in geocaches on trails located in urban and rural forests in Finland. These surveys collected quantitative, qualitative, and photographic data relating to human-forest relationships and landscape preferences. The findings indicate that trails closer to urban areas with higher population density showed increased cache log volume and survey response rates. Moreover, trails tended to collect most information in the first summer after establishment. It is recommended that future studies employing this methodology create shorter, easily accessible, circular trails and that survey questions should be clear and incorporate a method to verify that submitted responses reflect experiences at the chosen location. Furthermore, forest planning professionals and researchers seeking to utilise location-based games in data collection are advised to engage with the communities active in playing them to ensure success..
期刊介绍:
Landscape and Urban Planning is an international journal that aims to enhance our understanding of landscapes and promote sustainable solutions for landscape change. The journal focuses on landscapes as complex social-ecological systems that encompass various spatial and temporal dimensions. These landscapes possess aesthetic, natural, and cultural qualities that are valued by individuals in different ways, leading to actions that alter the landscape. With increasing urbanization and the need for ecological and cultural sensitivity at various scales, a multidisciplinary approach is necessary to comprehend and align social and ecological values for landscape sustainability. The journal believes that combining landscape science with planning and design can yield positive outcomes for both people and nature.