基于粒子的多相流体模拟的实时屏幕空间渲染方法

IF 3.5 2区 计算机科学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
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引用次数: 0

摘要

现有的流体模拟技术主要处理单相流体,难以准确模拟和可视化多相流体动力学。本文提出了一种实时渲染多相流体模拟的新方法,该方法采用屏幕空间平滑粒子流体力学。同时,该方法采用相分数纹理来区分多相流体模拟中的各种材料,从而更真实地描绘混合和分离效果。此外,高效的纹理计算使其能够无缝集成到实时模拟渲染工作流程中。广泛的测试证实了所提出的方法在以高视觉保真度渲染多相流体行为方面的有效性,并证明了其在 0.01 秒内处理帧的能力,即使在多达 30 万个粒子的情况下也是如此。这项研究拓展了流体动力学模拟领域,为模拟中复杂多相流体的可视化提供了更准确、更高效的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Real-time screen space rendering method for particle-based multiphase fluid simulation

Real-time screen space rendering method for particle-based multiphase fluid simulation

Existing fluid simulation techniques mainly process single-phase fluids, and they have difficulties in accurately simulating and visualizing multiphase fluid dynamics. This paper proposes a new method for the real-time rendering of multiphase fluid simulations, which uses smoothed particle hydrodynamics in screen space. Meanwhile, the method employs phase fraction textures to differentiate various materials in multiphase fluid simulations, thereby portraying mixing and separation effects more realistically. Besides, efficient texture computation allows it to be integrated seamlessly into real-time simulation rendering workflows. Extensive testing confirms the effectiveness of the proposed method in rendering multiphase fluid behaviors with high visual fidelity and demonstrates its capability to process frames within 0.01 s, even in cases with up to 300,000 particles. This study enhances the fluid dynamics simulation field and provides a more accurate and efficient method for visualizing complex multiphase fluids in simulations.

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来源期刊
Simulation Modelling Practice and Theory
Simulation Modelling Practice and Theory 工程技术-计算机:跨学科应用
CiteScore
9.80
自引率
4.80%
发文量
142
审稿时长
21 days
期刊介绍: The journal Simulation Modelling Practice and Theory provides a forum for original, high-quality papers dealing with any aspect of systems simulation and modelling. The journal aims at being a reference and a powerful tool to all those professionally active and/or interested in the methods and applications of simulation. Submitted papers will be peer reviewed and must significantly contribute to modelling and simulation in general or use modelling and simulation in application areas. Paper submission is solicited on: • theoretical aspects of modelling and simulation including formal modelling, model-checking, random number generators, sensitivity analysis, variance reduction techniques, experimental design, meta-modelling, methods and algorithms for validation and verification, selection and comparison procedures etc.; • methodology and application of modelling and simulation in any area, including computer systems, networks, real-time and embedded systems, mobile and intelligent agents, manufacturing and transportation systems, management, engineering, biomedical engineering, economics, ecology and environment, education, transaction handling, etc.; • simulation languages and environments including those, specific to distributed computing, grid computing, high performance computers or computer networks, etc.; • distributed and real-time simulation, simulation interoperability; • tools for high performance computing simulation, including dedicated architectures and parallel computing.
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