虚拟现实和增强现实:身临其境的空间计算体验对人类感官的要求和趋势

IF 1.7 4区 工程技术 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC
Achintya K. Bhowmik
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引用次数: 0

摘要

在数十年研究和开发的基础上,虚拟现实(VR)和增强现实(AR)设备与空间计算技术的最新进展标志着人机交互领域的重大飞跃,其应用范围从娱乐和教育到电子商务和医疗保健。通过用计算机生成的数字内容模拟和增强现实世界,这些技术的进步带来了身临其境的体验。虚拟现实和增强现实系统的核心目标是创造出令人信服的人类感知,从而创造出身临其境的互动体验,弥合虚拟现实与物理现实之间的差距。然而,实现真正的沉浸感仍然是一个目标,它需要全面了解人类多感官感知的神经科学和精确的技术实现,以创建自然和合成感官线索之间的一致性。本文回顾了对实现这种沉浸感至关重要的人类感官知觉要求,审视了当前的现状和挑战,并讨论了未来可能取得的进展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Virtual and augmented reality: Human sensory-perceptual requirements and trends for immersive spatial computing experiences

Virtual and augmented reality: Human sensory-perceptual requirements and trends for immersive spatial computing experiences

Building on several decades of research and development, the recent progress in virtual reality (VR) and augmented reality (AR) devices with spatial computing technologies marks a significant leap in human–computer interaction, with applications ranging from entertainment and education to e-commerce and healthcare. Advances in these technologies promise immersive experiences by simulating and augmenting the real world with computer-generated digital content. The core objective of the VR and AR systems is to create convincing human sensory perceptions, thereby creating immersive and interactive experiences that bridge the gap between virtual and physical realities. However, achieving true immersion remains a goal, and it necessitates a comprehensive understanding of the neuroscience of human multisensory perception and accurate technical implementations to create a consistency between natural and synthetic sensory cues. This paper reviews the human sensory-perceptual requirements vital for achieving such immersion, examines the current status and challenges, and discusses potential future advancements.

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来源期刊
Journal of the Society for Information Display
Journal of the Society for Information Display 工程技术-材料科学:综合
CiteScore
4.80
自引率
8.70%
发文量
98
审稿时长
3 months
期刊介绍: The Journal of the Society for Information Display publishes original works dealing with the theory and practice of information display. Coverage includes materials, devices and systems; the underlying chemistry, physics, physiology and psychology; measurement techniques, manufacturing technologies; and all aspects of the interaction between equipment and its users. Review articles are also published in all of these areas. Occasional special issues or sections consist of collections of papers on specific topical areas or collections of full length papers based in part on oral or poster presentations given at SID sponsored conferences.
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