基于数字娱乐技术和传感设备的体能训练系统中的互动体育游戏体验研究

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Ying Zhang, Xueyan Li, Jinhui Zheng, Jianxin Kang, Guoliang Cai
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引用次数: 0

摘要

随着数字娱乐技术和传感设备的不断发展,交互式体育游戏体验在体能训练系统中变得越来越重要。本研究旨在探索基于数字娱乐技术和传感设备的交互式体育游戏体验在体能训练系统中的应用潜力。本文阐述了传统体能训练中存在的无聊和缺乏兴趣等问题。分析了数字娱乐技术和传感设备在游戏领域的应用及其在体能训练中的潜在优势。结合游戏设计原理和体育训练理论,设计了一系列交互式体育游戏场景和相应动作。通过与传统体能训练方法的比较,我们发现基于数字娱乐技术和传感设备的互动式体育游戏体验在提高运动动作的准确性和增强运动参与性方面具有明显的优势。数字娱乐+体育游戏体验可以激发个体的兴趣和动力,提高体能训练的效果,为体能训练领域带来新的发展机遇。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on interactive sports game experience in physical training system based on digital entertainment technology and sensor devices

With the continuous development of digital entertainment technology and sensing equipment, interactive sports game experience is becoming more and more important in physical training systems. The purpose of this study is to explore the application potential of interactive sports game experience based on digital entertainment technology and sensing devices in physical training systems. This paper expounds the problems existing in traditional physical training, including boredom and lack of interest. The application of digital entertainment technology and sensing equipment in the field of games and their potential advantages in physical training are analyzed. Combining game design principle and sports training theory, a series of interactive sports game scenes and corresponding movements are designed. By comparing with traditional physical training methods, we found that interactive sports game experience based on digital entertainment technology and sensing equipment has obvious advantages in improving the accuracy of sports actions and enhancing the participation in sports. Digital entertainment + sports game experience can stimulate the interest and motivation of individuals, improve the effect of physical training, and bring new opportunities for development in the field of physical training.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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