Sanjukta Bhattacharya;Vito De Feo;Aikaterini Bourazeri
{"title":"GreenMate:教育儿童提高能源效率的严肃游戏","authors":"Sanjukta Bhattacharya;Vito De Feo;Aikaterini Bourazeri","doi":"10.1109/TG.2024.3415393","DOIUrl":null,"url":null,"abstract":"Improving the energy efficiency and reducing the CO<inline-formula><tex-math>$_{2}$</tex-math></inline-formula> emissions are key strategic objectives for governments on an international level. Although children represent the future energy consumers and efforts have been made to enhance their understanding of energy consumption, there is a lack of initiatives focused on assessing children's awareness regarding energy usage at home and school. Serious games present a highly effective approach to educate and raise children's awareness about energy production and consumption; they are widely used to simulate real-world scenarios, inform or raise players' awareness, and stimulate their problem-solving abilities. Moreover, they assist players in visualising their actions and intuitively exploring different events. This article discusses the development of a serious game, the <italic>GreenMate</i> game, which visually portrays the daily activities and experiences of a primary school student. It incorporates progressive levels to enhance comprehension and knowledge of the diverse factors influencing the growing energy crisis, as well as strategies for managing and mitigating them. According to our experimental findings, the <italic>GreenMate</i> game can be used as a productive educational tool to effectively foster desired changes in children's behavior regarding energy consumption.","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"17 1","pages":"196-209"},"PeriodicalIF":1.7000,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"GreenMate: A Serious Game Educating Children About Energy Efficiency\",\"authors\":\"Sanjukta Bhattacharya;Vito De Feo;Aikaterini Bourazeri\",\"doi\":\"10.1109/TG.2024.3415393\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Improving the energy efficiency and reducing the CO<inline-formula><tex-math>$_{2}$</tex-math></inline-formula> emissions are key strategic objectives for governments on an international level. Although children represent the future energy consumers and efforts have been made to enhance their understanding of energy consumption, there is a lack of initiatives focused on assessing children's awareness regarding energy usage at home and school. Serious games present a highly effective approach to educate and raise children's awareness about energy production and consumption; they are widely used to simulate real-world scenarios, inform or raise players' awareness, and stimulate their problem-solving abilities. Moreover, they assist players in visualising their actions and intuitively exploring different events. This article discusses the development of a serious game, the <italic>GreenMate</i> game, which visually portrays the daily activities and experiences of a primary school student. It incorporates progressive levels to enhance comprehension and knowledge of the diverse factors influencing the growing energy crisis, as well as strategies for managing and mitigating them. According to our experimental findings, the <italic>GreenMate</i> game can be used as a productive educational tool to effectively foster desired changes in children's behavior regarding energy consumption.\",\"PeriodicalId\":55977,\"journal\":{\"name\":\"IEEE Transactions on Games\",\"volume\":\"17 1\",\"pages\":\"196-209\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-06-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Games\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10559448/\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Games","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10559448/","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
GreenMate: A Serious Game Educating Children About Energy Efficiency
Improving the energy efficiency and reducing the CO$_{2}$ emissions are key strategic objectives for governments on an international level. Although children represent the future energy consumers and efforts have been made to enhance their understanding of energy consumption, there is a lack of initiatives focused on assessing children's awareness regarding energy usage at home and school. Serious games present a highly effective approach to educate and raise children's awareness about energy production and consumption; they are widely used to simulate real-world scenarios, inform or raise players' awareness, and stimulate their problem-solving abilities. Moreover, they assist players in visualising their actions and intuitively exploring different events. This article discusses the development of a serious game, the GreenMate game, which visually portrays the daily activities and experiences of a primary school student. It incorporates progressive levels to enhance comprehension and knowledge of the diverse factors influencing the growing energy crisis, as well as strategies for managing and mitigating them. According to our experimental findings, the GreenMate game can be used as a productive educational tool to effectively foster desired changes in children's behavior regarding energy consumption.