将行为驱动开发的图形用户界面测试制作成视频,以获取利益相关者的反馈意见

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jianwei Shi, Jonas Mönnich, Jil Klünder, Kurt Schneider
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引用次数: 0

摘要

在敏捷开发中,尽早展示软件并对反馈做出回应至关重要。然而,在敏捷开发环境中,对于不是现场客户而是最终用户、营销人员或设计师等利益相关者来说,很难给出反馈意见。成功的图形用户界面(GUI)测试执行可以被记录下来,然后进行演示以获得反馈。在我们的新概念中,来自行为驱动开发(BDD)的图形用户界面测试将被录制、增强并以视频的形式展示。一个图形用户界面测试被分为若干个图形用户界面单元测试,这些单元测试是用半结构化自然语言 Gherkin 指定的。每个图形用户界面单元测试都会在测试执行过程中生成一段视频。Gherkin 中指定的测试步骤会在视频中被跟踪和突出显示。利益相关者会查看这些生成的视频,并提供反馈,例如,对需求的误解或不一致的反馈。为了评估视频在识别不一致性方面的影响,我们请 22 位参与者识别以下两者之间的不一致性:(1) 普通句子中的给定需求;(2) 视频中与 Gherkin 规范或仅与 Gherkin 规范相关的演示行为。我们的结果表明,参与者倾向于从示范行为中识别出更多不一致之处,因为这些行为与给定要求不符。他们往往更容易通过视频识别出不一致,而不是仅仅通过 Gherkin 规范。不一致的类型有三种:提到的功能可能是未正确实现、未实现或未指定的新功能。我们用一个虚构的例子来说明这种反馈是如何帮助产品负责人及其团队管理需求的。我们的结论是,图形用户界面测试视频可以帮助利益相关者更有效地提供反馈。通过获取早期反馈,不一致问题可以得到解决,从而提高利益相关者的满意度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Organizing Graphical User Interface tests from behavior‐driven development as videos to obtain stakeholders' feedback
Demonstrating software early and responding to feedback is crucial in agile development. However, it is difficult for stakeholders who are not on‐site customers but end users, marketing people, or designers, and so forth to give feedback in an agile development environment. Successful graphical user interface (GUI) test executions can be documented and then demonstrated for feedback. In our new concept, GUI tests from behavior‐driven development (BDD) are recorded, augmented, and demonstrated as videos. A GUI test is divided into several GUI unit tests, which are specified in Gherkin, a semi‐structured natural language. For each GUI unit test, a video is generated during test execution. Test steps specified in Gherkin are traced and highlighted in the video. Stakeholders review these generated videos and provide feedback, for example, on misunderstandings of requirements or on inconsistencies. To evaluate the impact of videos in identifying inconsistencies, we asked 22 participants to identify inconsistencies between (1) given requirements in regular sentences and (2) demonstrated behaviors from videos with Gherkin specifications or from Gherkin specifications alone. Our results show that participants tend to identify more inconsistencies from demonstrated behaviors, which are not in accordance with given requirements. They tend to recognize inconsistencies more easily through videos than through Gherkin specifications alone. The types of inconsistency are threefold: The mentioned feature can be incorrectly implemented, not implemented, or an unspecified new feature. We use a fictitious example showing how this feedback helps a product owner and her team manage requirements. We conclude that GUI test videos can help stakeholders give feedback more effectively. By obtaining early feedback, inconsistencies can be resolved, thus contributing to higher stakeholder satisfaction.
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来源期刊
Journal of Software-Evolution and Process
Journal of Software-Evolution and Process COMPUTER SCIENCE, SOFTWARE ENGINEERING-
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10.00%
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109
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