用于虚拟仿真多轴实时混合模拟的计算机视觉框架

IF 2.2 Q2 CONSTRUCTION & BUILDING TECHNOLOGY
W. Saeger, P. Miranda, G. Toledo, C. E. Silva, A. Ozdagli, F. Moreu
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引用次数: 0

摘要

过去 20 年来,实时混合模拟作为一种可行且经济有效的方法,在测试无法使用传统方法测试的动态系统方面大受欢迎。多轴实时混合模拟(maRTHS)的出现提高了数值和实验子结构的保真度。测试界现在可以复制两个子结构的多自由度(MDOF)响应,因此可以进行更具代表性的测试。然而,随着子结构保真度的提高,控制这些组件的复杂性也随之增加。具体来说,多轴液压致动器组件需要通过非线性坐标变换来推导植物位移,因为致动器上的力传感器无法直接完成这一任务。最近,有人以虚拟仿真的形式向 RTHS 社区提供了基准问题。虚拟仿真是指一种完全虚拟的测试方法,其中的数字和物理组件都是虚拟表示的。这种方法使 RTHS 社区能够评估各种控制算法,而无需重新创建物理组件。本项目旨在展示基于计算机视觉的位移跟踪能力,以避免多余的非线性坐标变换,对实验子结构进行逼真的虚拟仿真。利用 Lucas-Kanade 光流方法的跟踪算法在虚拟仿真环境中进行了测试,该环境是使用实时三维创建引擎虚幻引擎 4(UE4)和计算机图形软件 Blender 建立的。该环境与 MATLAB/Simulink,特别是为多轴测试开发的 "v-maRTHS 基准仿真工具 "相连接。这项研究成果建立了一个新颖的框架,用于在虚拟仿真环境中使用模拟摄像头,在 v-maRTHS 仿真中应用基于计算机视觉的跟踪算法和传感。计算机视觉位移跟踪算法经过开发和优化,可与 MIMO PI 控制器协同工作,在 31.25 毫秒内减少跟踪时间延迟,同时跟踪帧的节点位移和旋转,归一化均方根误差分别为 1.24 和 1.10。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A framework for computer vision for virtual-realistic multi-axial real-time hybrid simulation
Real-time hybrid simulation has gained popularity over the last 20 years as a viable and cost-effective method of testing dynamic systems that cannot be tested using traditional methods. The emergence of multi-axial Real-time Hybrid Simulation (maRTHS) has led to an increase in the allowable fidelity of the numerical and experimental substructures. The testing community can now replicate multiple-degree-of-freedom (MDOF) responses of both substructures and thus can perform more representative tests. However, with this increased fidelity of the substructures comes an increased complexity of controlling these components. Specifically, multi-axial hydraulic actuator assemblages require nonlinear coordinate transformations to derive plant displacements as the force transducers on the actuators are not capable of performing this task directly. Recently, benchmark problems have been provided to the RTHS community in the form of virtual simulations. Virtual simulation refers to a fully virtual testing methodology where numerical and physical components are represented virtually. This approach enables the RTHS community to evaluate various control algorithms without the need to recreate physical components. This project aims to demonstrate the capability of computer vision-based displacement tracking in a realistic virtual simulation of the experimental substructure in avoiding excess nonlinear coordinate transforms. The tracking algorithm utilizing the Lucas-Kanade optical flow method is tested in the virtual simulation environment which is set up using real-time 3D creation engine, Unreal Engine 4 (UE4), and computer graphics software, Blender. This environment interfaces with MATLAB/Simulink, more specifically “Simulation Tool for v-maRTHS benchmark” developed for multi-axial tests. The result of this study establishes a novel framework for applying computer vision-based tracking algorithms and sensing in v-maRTHS simulations using simulated cameras within virtual simulation environments. A computer vision displacement tracking algorithm is developed and optimized to work in tandem with a MIMO PI controller to reduce tracking time delays within 31.25 milliseconds while tracking the nodal displacement and rotation of the frame within a normalized RMSE of 1.24 and 1.10 respectively.
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来源期刊
Frontiers in Built Environment
Frontiers in Built Environment Social Sciences-Urban Studies
CiteScore
4.80
自引率
6.70%
发文量
266
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