探索智能虚拟角色在共同解决拼图游戏任务中自我纠正行为的影响

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Minsoo Choi, Siqi Guo, Alexandros Koilias, Matias Volonte, Dominic Kao, Christos Mousas
{"title":"探索智能虚拟角色在共同解决拼图游戏任务中自我纠正行为的影响","authors":"Minsoo Choi, Siqi Guo, Alexandros Koilias, Matias Volonte, Dominic Kao, Christos Mousas","doi":"10.1145/3688006","DOIUrl":null,"url":null,"abstract":"\n Although researchers have explored how humans perceive the intelligence of virtual characters, few studies have focused on the ability of intelligent virtual characters to fix their mistakes. Thus, we explored the self-correction behavior of a virtual character with different intelligence capabilities in a within-group design (\n \n \\(N=23\\)\n \n ) study. For this study, we developed a virtual character that can solve a jigsaw puzzle whose self-correction behavior is controlled by two parameters, namely,\n Intelligence\n and\n Accuracy of Self-correction\n . Then, we integrated the virtual character into our virtual reality experience and asked participants to co-solve a jigsaw puzzle. During the study, our participants were exposed to five experimental conditions resulting from combinations of the\n Intelligence\n and\n Accuracy of Self-correction\n parameters. In each condition, we asked our participants to respond to a survey examining their perceptions of the virtual character's intelligence and awareness (private, public, and surroundings awareness) and user experiences, including trust, enjoyment, performance, frustration, and desire for future interaction. We also collected application logs, including participants’ dwell gaze data, completion times, and the number of puzzle pieces they placed to co-solve the jigsaw puzzle. The results of all the survey ratings and the completion time were statistically significant. Our results indicated that higher levels of\n Intelligence\n and\n Accuracy of Self-correction\n enhanced not only our participants’ perceptions of the virtual character's intelligence, awareness (private, public, and surroundings), trustworthiness, and performance but also increased their enjoyment and desire for future interaction with the virtual character while reducing their frustration and completion time. Moreover, we found that as the\n Intelligence\n and\n Accuracy of Self-correction\n increased, participants had to place fewer puzzle pieces and needed less time to complete the jigsaw puzzle. Lastly, regardless of the experimental condition to which we exposed our participants, they gazed at the virtual character for more time compared to the puzzle pieces and puzzle goal in the virtual environment.\n","PeriodicalId":3,"journal":{"name":"ACS Applied Electronic Materials","volume":null,"pages":null},"PeriodicalIF":4.3000,"publicationDate":"2024-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploring the Effects of Self-correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-solving Task\",\"authors\":\"Minsoo Choi, Siqi Guo, Alexandros Koilias, Matias Volonte, Dominic Kao, Christos Mousas\",\"doi\":\"10.1145/3688006\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n Although researchers have explored how humans perceive the intelligence of virtual characters, few studies have focused on the ability of intelligent virtual characters to fix their mistakes. Thus, we explored the self-correction behavior of a virtual character with different intelligence capabilities in a within-group design (\\n \\n \\\\(N=23\\\\)\\n \\n ) study. For this study, we developed a virtual character that can solve a jigsaw puzzle whose self-correction behavior is controlled by two parameters, namely,\\n Intelligence\\n and\\n Accuracy of Self-correction\\n . Then, we integrated the virtual character into our virtual reality experience and asked participants to co-solve a jigsaw puzzle. During the study, our participants were exposed to five experimental conditions resulting from combinations of the\\n Intelligence\\n and\\n Accuracy of Self-correction\\n parameters. In each condition, we asked our participants to respond to a survey examining their perceptions of the virtual character's intelligence and awareness (private, public, and surroundings awareness) and user experiences, including trust, enjoyment, performance, frustration, and desire for future interaction. We also collected application logs, including participants’ dwell gaze data, completion times, and the number of puzzle pieces they placed to co-solve the jigsaw puzzle. The results of all the survey ratings and the completion time were statistically significant. Our results indicated that higher levels of\\n Intelligence\\n and\\n Accuracy of Self-correction\\n enhanced not only our participants’ perceptions of the virtual character's intelligence, awareness (private, public, and surroundings), trustworthiness, and performance but also increased their enjoyment and desire for future interaction with the virtual character while reducing their frustration and completion time. Moreover, we found that as the\\n Intelligence\\n and\\n Accuracy of Self-correction\\n increased, participants had to place fewer puzzle pieces and needed less time to complete the jigsaw puzzle. Lastly, regardless of the experimental condition to which we exposed our participants, they gazed at the virtual character for more time compared to the puzzle pieces and puzzle goal in the virtual environment.\\n\",\"PeriodicalId\":3,\"journal\":{\"name\":\"ACS Applied Electronic Materials\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":4.3000,\"publicationDate\":\"2024-08-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACS Applied Electronic Materials\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1145/3688006\",\"RegionNum\":3,\"RegionCategory\":\"材料科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENGINEERING, ELECTRICAL & ELECTRONIC\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Electronic Materials","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3688006","RegionNum":3,"RegionCategory":"材料科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0

摘要

尽管研究人员已经探索了人类如何感知虚拟角色的智能,但很少有研究关注智能虚拟角色改正错误的能力。因此,我们在一项组内设计((N=23\))研究中探索了具有不同智力能力的虚拟人物的自我纠错行为。在这项研究中,我们开发了一个可以解决拼图游戏的虚拟角色,其自我纠错行为由两个参数控制,即智力和自我纠错的准确性。然后,我们将该虚拟角色整合到虚拟现实体验中,并要求参与者共同解决一个拼图游戏。在研究过程中,我们将参与者置于由智力和自我纠正准确性参数组合而成的五种实验条件下。在每种条件下,我们都要求参与者回答一份调查问卷,调查他们对虚拟角色的智能和意识(私人意识、公共意识和周围环境意识)以及用户体验的看法,包括信任、乐趣、表现、挫败感和对未来互动的渴望。我们还收集了应用日志,包括参与者的停留注视数据、完成时间以及他们为共同解决拼图游戏而摆放的拼图数量。所有调查评分和完成时间的结果都具有统计学意义。我们的结果表明,较高的智力水平和自我纠正的准确性不仅增强了参与者对虚拟角色的智力、意识(私人、公共和周围环境)、可信度和表现的感知,还增加了他们的乐趣和未来与虚拟角色互动的愿望,同时减少了他们的挫败感和完成时间。此外,我们还发现,随着 "智力 "和 "自我纠正的准确性 "的提高,参与者需要摆放的拼图块数减少了,完成拼图所需的时间也缩短了。最后,无论在哪种实验条件下,与虚拟环境中的拼图块和拼图目标相比,参与者注视虚拟人物的时间更长。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Effects of Self-correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-solving Task
Although researchers have explored how humans perceive the intelligence of virtual characters, few studies have focused on the ability of intelligent virtual characters to fix their mistakes. Thus, we explored the self-correction behavior of a virtual character with different intelligence capabilities in a within-group design ( \(N=23\) ) study. For this study, we developed a virtual character that can solve a jigsaw puzzle whose self-correction behavior is controlled by two parameters, namely, Intelligence and Accuracy of Self-correction . Then, we integrated the virtual character into our virtual reality experience and asked participants to co-solve a jigsaw puzzle. During the study, our participants were exposed to five experimental conditions resulting from combinations of the Intelligence and Accuracy of Self-correction parameters. In each condition, we asked our participants to respond to a survey examining their perceptions of the virtual character's intelligence and awareness (private, public, and surroundings awareness) and user experiences, including trust, enjoyment, performance, frustration, and desire for future interaction. We also collected application logs, including participants’ dwell gaze data, completion times, and the number of puzzle pieces they placed to co-solve the jigsaw puzzle. The results of all the survey ratings and the completion time were statistically significant. Our results indicated that higher levels of Intelligence and Accuracy of Self-correction enhanced not only our participants’ perceptions of the virtual character's intelligence, awareness (private, public, and surroundings), trustworthiness, and performance but also increased their enjoyment and desire for future interaction with the virtual character while reducing their frustration and completion time. Moreover, we found that as the Intelligence and Accuracy of Self-correction increased, participants had to place fewer puzzle pieces and needed less time to complete the jigsaw puzzle. Lastly, regardless of the experimental condition to which we exposed our participants, they gazed at the virtual character for more time compared to the puzzle pieces and puzzle goal in the virtual environment.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信