数字挑战:通过病例对照方法调查泰国电子竞技运动中的电脑视觉综合症。

IF 1.4 Q3 OPHTHALMOLOGY
Clinical Optometry Pub Date : 2024-07-29 eCollection Date: 2024-01-01 DOI:10.2147/OPTO.S460868
Narttaya Chaiwiang, Juthamanee Koo-Akarakul
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引用次数: 0

摘要

目的:与对照组相比,确定曼谷电竞运动员视疲劳的相关因素:在 2023 年 4 月至 6 月期间进行了一项横断面描述性研究,涉及 160 名使用数字设备的男性参与者(20-35 岁),其中包括电竞运动员和对照组。研究使用一般信息问卷、电脑视觉综合症问卷(CVS-Q)和抑郁焦虑压力量表-21(DASS-21)收集数据。验光师使用眼科仪器对眼睛进行了检查:结果:76 名电竞运动员在以下方面的视觉表现明显低于对照组:logMAR 视力(p < 0.020)、幻视(p < 0.001)、负性模糊辐辏(模糊、中断和恢复)(p < 0.012、p < 0.004 和 p < 0.039)、正性模糊辐辏(模糊、中断和恢复)(p < 0.012、p < 0.004 和 p < 0.039)。039)、正性融合辐辏(模糊、中断和恢复)(p < 0.005、p < 0.001 和 p < 0.005)、单眼估计法(p < 0.001)、单眼和双眼容纳能力(p < 0.001)和辐辏能力(p < 0.001)。一项关于 CVS 风险因素的研究发现,电竞运动员患 CVS 的几率明显更高(p < 0.001)。与低强度照明相比,高强度照明的工作环境会大大增加患 CVS 的风险(p < 0.001)。每天使用数字设备超过 4 小时、有饮酒史和压力会显著增加 CVS 风险(p < 0.001、p < 0.023、p < 0.048):本研究发现,电竞运动员会出现视力健康问题,这表明有必要预防因使用数字设备而造成的视疲劳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Challenges: Investigating Computer Vision Syndrome in Thai Esports Through a Case-Control Approach.

Purpose: To determine the factors associated with eyestrain in esports athletes in Bangkok compared with controls.

Patients and methods: A cross-sectional descriptive study was conducted between April and June 2023, involving 160 male participants (aged 20-35 years) who used digital devices, consisting of esports athletes and a control group. Data were collected using a general information questionnaire, Computer Vision Syndrome Questionnaire (CVS-Q), and Depression anxiety stress scale-21 (DASS-21). Ophthalmic instruments were used for the eye examinations by an optometrist.

Results: Seventy-six esports athletes showed significantly lower visual performance than controls in logMAR visual acuity (p < 0.020), phoria (p < 0.001), negative fusional vergence (blur, break, and recovery) (p < 0.012, p < 0.004 and p < 0.039), positive fusional vergence (blur, break, and recovery) (p < 0.005, p < 0.001 and p < 0.005), monocular estimation method (p < 0.001), monocular and binocular accommodative facility (p < 0.001), and vergence facility (p < 0.001). A study on risk factors for CVS found that esports athletes were significantly more likely to have CVS (p < 0.001). Work environments with high-intensity lighting significantly increase the risk of CVS compared to low-intensity lighting (p < 0.001). The use of a digital device for >4 h/day, having a history of alcohol consumption, and stress significantly increased the risk of CVS (p < 0.001, p < 0.023, p < 0.048).

Conclusion: This study found that esports athletes experienced vision health problems, indicating the need to prevent eyestrain caused by the use of digital devices.

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来源期刊
Clinical Optometry
Clinical Optometry OPHTHALMOLOGY-
CiteScore
3.00
自引率
5.90%
发文量
29
审稿时长
16 weeks
期刊介绍: Clinical Optometry is an international, peer-reviewed, open access journal focusing on clinical optometry. All aspects of patient care are addressed within the journal as well as the practice of optometry including economic and business analyses. Basic and clinical research papers are published that cover all aspects of optics, refraction and its application to the theory and practice of optometry. Specific topics covered in the journal include: Theoretical and applied optics, Delivery of patient care in optometry practice, Refraction and correction of errors, Screening and preventative aspects of eye disease, Extended clinical roles for optometrists including shared care and provision of medications, Teaching and training optometrists, International aspects of optometry, Business practice, Patient adherence, quality of life, satisfaction, Health economic evaluations.
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