{"title":"利用学习辅助机制提高学生在自我调节虚拟现实学习环境中的学习效果","authors":"Wei‐Sheng Wang, Hsin‐Yu Lee, Chia‐Ju Lin, Pin‐Hui Li, Yueh‐Min Huang, Ting‐Ting Wu","doi":"10.1111/bjet.13512","DOIUrl":null,"url":null,"abstract":"<jats:label/>Virtual Reality (VR) has demonstrated significant advantages in various educational fields as it allows learners to actively learn in high interactivity and realism under their learning pace. However, for low‐achieving students, VR learning environments may introduce some challenges, which are problems encountered during their learning process, which lead to difficulties in self‐regulating their learning progress and becoming disoriented in the lack of guidance. This study aims to explore the improvement of self‐regulated VR learning environment based on the Cognitive Theory of Multimedia Learning and enhance the performance of low‐achieving students. We designed a VR course on electronic circuit hardware and programming, providing participants with a series of learning aids in the VR learning environment, including feedback, hints and guidance. Feedback aids provide correct or incorrect feedback after each task or test, guidance aids display progress following each task or test and hint aids offer guidance when inactivity is detected. A quasi‐experiment was conducted by using questionnaires and practical tasks to assess the participants' cognitive levels, practical hands‐on skills, self‐regulated learning abilities and learning engagement after VR learning. The results demonstrated significant improvements in all learning indicators for low‐achieving students.<jats:label/><jats:boxed-text content-type=\"box\" position=\"anchor\"><jats:caption>Practitioner notes</jats:caption>What is already known about this topic <jats:list list-type=\"bullet\"> <jats:list-item>Virtual Reality (VR) presents itself as a promising tool for self‐regulated learning (SRL).</jats:list-item> <jats:list-item>SRL abilities are of paramount importance within the learning environment of VR.</jats:list-item> <jats:list-item>In the context of the self‐regulated Virtual Reality (SRVR) learning environment, low‐achieving students have received little attention.</jats:list-item> </jats:list>What this paper adds <jats:list list-type=\"bullet\"> <jats:list-item>It examines the effectiveness of learning aid mechanisms within the SRVR learning environment.</jats:list-item> <jats:list-item>These mechanisms support cognitive levels and increase engagement in SRVR learning.</jats:list-item> <jats:list-item>Low‐achieving learners benefit from the presence of learning aid mechanisms in the SRVR learning environment.</jats:list-item> </jats:list>Implications for practice and/or policy <jats:list list-type=\"bullet\"> <jats:list-item>Providing learning aid mechanisms within the SRVR learning environment can potentially augment learning.</jats:list-item> <jats:list-item>Learning aids mechanism have the potential to provide comprehensive support within the SRVR setting.</jats:list-item> </jats:list></jats:boxed-text>","PeriodicalId":48315,"journal":{"name":"British Journal of Educational Technology","volume":"11 1","pages":""},"PeriodicalIF":6.7000,"publicationDate":"2024-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancing students' learning outcomes in self‐regulated virtual reality learning environment with learning aid mechanisms\",\"authors\":\"Wei‐Sheng Wang, Hsin‐Yu Lee, Chia‐Ju Lin, Pin‐Hui Li, Yueh‐Min Huang, Ting‐Ting Wu\",\"doi\":\"10.1111/bjet.13512\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<jats:label/>Virtual Reality (VR) has demonstrated significant advantages in various educational fields as it allows learners to actively learn in high interactivity and realism under their learning pace. However, for low‐achieving students, VR learning environments may introduce some challenges, which are problems encountered during their learning process, which lead to difficulties in self‐regulating their learning progress and becoming disoriented in the lack of guidance. This study aims to explore the improvement of self‐regulated VR learning environment based on the Cognitive Theory of Multimedia Learning and enhance the performance of low‐achieving students. We designed a VR course on electronic circuit hardware and programming, providing participants with a series of learning aids in the VR learning environment, including feedback, hints and guidance. Feedback aids provide correct or incorrect feedback after each task or test, guidance aids display progress following each task or test and hint aids offer guidance when inactivity is detected. A quasi‐experiment was conducted by using questionnaires and practical tasks to assess the participants' cognitive levels, practical hands‐on skills, self‐regulated learning abilities and learning engagement after VR learning. The results demonstrated significant improvements in all learning indicators for low‐achieving students.<jats:label/><jats:boxed-text content-type=\\\"box\\\" position=\\\"anchor\\\"><jats:caption>Practitioner notes</jats:caption>What is already known about this topic <jats:list list-type=\\\"bullet\\\"> <jats:list-item>Virtual Reality (VR) presents itself as a promising tool for self‐regulated learning (SRL).</jats:list-item> <jats:list-item>SRL abilities are of paramount importance within the learning environment of VR.</jats:list-item> <jats:list-item>In the context of the self‐regulated Virtual Reality (SRVR) learning environment, low‐achieving students have received little attention.</jats:list-item> </jats:list>What this paper adds <jats:list list-type=\\\"bullet\\\"> <jats:list-item>It examines the effectiveness of learning aid mechanisms within the SRVR learning environment.</jats:list-item> <jats:list-item>These mechanisms support cognitive levels and increase engagement in SRVR learning.</jats:list-item> <jats:list-item>Low‐achieving learners benefit from the presence of learning aid mechanisms in the SRVR learning environment.</jats:list-item> </jats:list>Implications for practice and/or policy <jats:list list-type=\\\"bullet\\\"> <jats:list-item>Providing learning aid mechanisms within the SRVR learning environment can potentially augment learning.</jats:list-item> <jats:list-item>Learning aids mechanism have the potential to provide comprehensive support within the SRVR setting.</jats:list-item> </jats:list></jats:boxed-text>\",\"PeriodicalId\":48315,\"journal\":{\"name\":\"British Journal of Educational Technology\",\"volume\":\"11 1\",\"pages\":\"\"},\"PeriodicalIF\":6.7000,\"publicationDate\":\"2024-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"British Journal of Educational Technology\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1111/bjet.13512\",\"RegionNum\":1,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"British Journal of Educational Technology","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1111/bjet.13512","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Enhancing students' learning outcomes in self‐regulated virtual reality learning environment with learning aid mechanisms
Virtual Reality (VR) has demonstrated significant advantages in various educational fields as it allows learners to actively learn in high interactivity and realism under their learning pace. However, for low‐achieving students, VR learning environments may introduce some challenges, which are problems encountered during their learning process, which lead to difficulties in self‐regulating their learning progress and becoming disoriented in the lack of guidance. This study aims to explore the improvement of self‐regulated VR learning environment based on the Cognitive Theory of Multimedia Learning and enhance the performance of low‐achieving students. We designed a VR course on electronic circuit hardware and programming, providing participants with a series of learning aids in the VR learning environment, including feedback, hints and guidance. Feedback aids provide correct or incorrect feedback after each task or test, guidance aids display progress following each task or test and hint aids offer guidance when inactivity is detected. A quasi‐experiment was conducted by using questionnaires and practical tasks to assess the participants' cognitive levels, practical hands‐on skills, self‐regulated learning abilities and learning engagement after VR learning. The results demonstrated significant improvements in all learning indicators for low‐achieving students.Practitioner notesWhat is already known about this topic Virtual Reality (VR) presents itself as a promising tool for self‐regulated learning (SRL).SRL abilities are of paramount importance within the learning environment of VR.In the context of the self‐regulated Virtual Reality (SRVR) learning environment, low‐achieving students have received little attention.What this paper adds It examines the effectiveness of learning aid mechanisms within the SRVR learning environment.These mechanisms support cognitive levels and increase engagement in SRVR learning.Low‐achieving learners benefit from the presence of learning aid mechanisms in the SRVR learning environment.Implications for practice and/or policy Providing learning aid mechanisms within the SRVR learning environment can potentially augment learning.Learning aids mechanism have the potential to provide comprehensive support within the SRVR setting.
期刊介绍:
BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.