[游戏式学习的多元发展与临床应用]。

Q3 Nursing
Chung-Fang Chiao, Shu-Fen Niu
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引用次数: 0

摘要

基于游戏的学习策略的有效性在于这些策略能够吸引学习者并提高他们的学习动机。这对当今的年轻一代尤为重要,因为众所周知,他们对视觉信息的反应比文字信息更好。游戏化教育提供了刺激、真实和愉快的学习体验,帮助学生理解复杂的护理知识和技能。游戏化学习工具多种多样,包括基于棋盘的游戏、密室游戏、数字游戏、模拟游戏、移动严肃游戏和虚拟现实游戏,不仅能提高学生的学习效率和技能,还能提高他们解决问题的能力、沟通技巧和应对临床护理中各种挑战的能力。总的来说,基于游戏的学习是一种具有巨大潜力和重要性的策略。这一策略不仅对现代护理教育和临床实践具有深远的意义,而且通过其创新思维的倡导和多元化的应用,可以有效促进护理专业人员的学习动力,提高教学效果,增强专业能力和自主学习能力。在医学知识不断发展的时代,应大力推广和利用游戏化学习,有效培养护理专业人才的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
[The Diverse Development and Clinical Application of Game-Based Learning].

The effectiveness of game-based learning strategies lies in the ability of these strategies to engage learners and enhance their motivation to learn. This is particularly important for today's younger generations, which are known to respond better to visual rather than textual information. Gamified education provides stimulating, realistic, and enjoyable learning experiences, helping students understand complex nursing knowledge and skills. The diversity of game-based learning tools, including based board games, escape room games, digital games, simulation games, mobile serious games, and virtual reality games, not only enhances students' learning effectiveness and skills but also improves their problem-solving abilities, communication skills, and ability to cope with various challenges in clinical care. In general, game-based learning is a strategy with great potential and importance. This strategy not only has profound implications for modern nursing education and clinical practice but also, through its promotion of innovative thinking and diversified applications, can effectively promote the learning motivation of nursing professionals, improve teaching effectiveness, and enhance professional abilities and self-directed learning capabilities. In an era in which medical knowledge is constantly evolving, game-based learning should be promoted and utilized to cultivate nursing professionals' capabilities effectively.

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来源期刊
Journal of Nursing
Journal of Nursing Medicine-Medicine (all)
CiteScore
0.80
自引率
0.00%
发文量
14
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