Kevin Tissera, Kathleen A Shorter, Minh Huynh, Amanda C Benson
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引用次数: 0
摘要
本研究考察了 Fulltrack 人工智能应用在识别板球落地位置(线路、长度)方面的可靠性和有效性。将 932 次击球与三维运动捕捉(标准测量)进行了比较,其中 836 次纳入分析(516 次保龄球(速度 = 420,旋转 = 96),320 次 SidearmTM;301 次面对击球手)。一致性分析表明,与 Fulltrack AI 相比,原始和过滤 3D 线条和长度数据的类内相关系数大于 0.96。长度的变异系数可以接受(p > 0.05),没有基于条件的交互效应。Fulltrack AI 应用程序可对保龄球性能进行生态学上有效的评估。在决定如何将其最好地应用于教练环境以支持增强反馈时,需要考虑这一点与信息准确性之间的权衡。
Reliability and validity of the fulltrack AI application to determine cricket bowling line and length compared to 3D motion capture.
This study examined reliability and validity of the Fulltrack AI application to identify cricket ball landing position (line, length). Nine hundred and thirty-two deliveries were compared to 3D motion capture, the criterion measure, with 836 included in analysis (516 bowled (pace = 420, spin = 96), 320 SidearmTM; 301 facing a batter). Agreement analysis indicated an intraclass correlation coefficient of >0.96 for raw and filter 3D line and length data, compared to Fulltrack AI. The coefficient of variation was acceptable for length (<10%) and larger for line (23.82%), albeit with a smaller standard error of measurement (SEM = 0.05 m), improving with outliers removed. Bland-Altman plots confirmed good statistical agreement between devices, with limits of agreement largely within maximal allowable difference values. There are potential practical application considerations, given SEM = 0.47 m for length (diameter of seven cricket balls); with greater variability detecting length closer to the batters-end, and line closer to the bowlers-end. Validity, using a generalised additive model, showed no significant differences between devices (p > 0.05), with no condition-based interaction effects. The Fulltrack AI application enables ecologically valid assessment of bowling performance. Considering the trade-off between this and the accuracy of information is warranted when deciding how best to apply it to coaching environments to support augmented feedback.