基于卷积神经网络的社会虚拟现实娱乐环境中的政治课堂互动系统设计

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Jingwen Dang
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引用次数: 0

摘要

随着人工智能智能技术的不断进步,互联网行业也发生了巨大的变化。虚拟现实等数字娱乐技术的应用改变了课堂模式,同时,当前的政治课堂更加注重与社会的互动。因此,本文构建了基于 CNN 网络的政治课堂 AI 智能系统。该系统从人工智能智能构建的角度研究政治课堂,采用理论与实践相结合的方式。本文选取了国内外的一些研究资料。首先,对卷积神经网络等相关概念进行了归纳和分析,总结了政治课堂教育的重要性,分析了人工智能智能化背景下政治课堂面临的问题。随后,对人工智能智能系统在政治课堂中的应用进行了实验分析。实验证明,政治课堂中的AI智能系统在实际操作过程中具有良好的工作性能,整体性能也优于其他系统。实施基于网络的政治课堂人工智能智能系统,将人工智能智能技术应用于实际应用中,可以提高政治课堂的个性化和精准性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of political classroom interaction system in social virtual reality entertainment environment based on convolutional neural network

With the continuous progress of AI intelligent technology, the internet industry has undergone tremendous changes. The application of virtual reality and other digital entertainment technology has changed the classroom mode, and at the same time, current political classrooms place more emphasis on interaction with society. Therefore, this article constructs a political classroom AI intelligent system based on CNN network. This system studies the political classroom from the perspective of AI intelligent construction, using a combination of theory and practice. This article selects some research materials from both domestic and international sources. Firstly, it summarizes and analyzes relevant concepts such as convolutional neural networks, summarizes the importance of political classroom education, and analyzes the problems faced by political classrooms in the context of AI intelligence. Then, experimental analysis was conducted on the AI intelligent system in the political classroom. The experiment proved that the AI intelligent system in the political classroom has good working performance in the actual operation process, and the overall performance is also better than other systems. Implementing a network-based AI intelligent system for the political classroom and applying AI intelligent technology in practical applications can improve the personalization and accuracy of the political classroom.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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