实现健康习惯游戏化的区块链混合平台:实施与可用性验证

IF 3.8 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
J. Lopez-Barreiro, Luis M. Álvarez-Sabucedo, José Luís García-Soidán, Juan M. Santos-Gago
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引用次数: 0

摘要

(1) 背景:在发达国家,公共卫生面临着一系列问题,包括久坐不动的生活方式和不良饮食,这些问题共同导致了可预防疾病的发生。非传染性疾病是导致全球死亡的主要原因。尽管提倡健康生活,但遵纪守法仍是一项重大挑战。事实证明,将游戏化融入健康应用程序可促进行为改变。区块链技术通过提供数据可信度和支持可审计的激励措施,提高了游戏化的效果。由于区块链的固有特性,该功能可以通过智能合约实现流程自动化,以透明、可靠的方式奖励参与者并创建排行榜,因此可以轻松实现。智能合约和事件的使用增强了去中心化应用(包括医疗保健)的可追溯性和可靠性。区块链工具的互操作性有利于复杂环境的部署。本研究的目的是部署一个工具,用于实施和测试基于区块链技术的游戏化平台。(2)方法:进行了预实验研究,以评估所开发的去中心化应用程序的可用性。(3) 结果:开发了一个去中心化应用程序,目的是将健康习惯游戏化。使用系统可用性量表对该应用程序进行了评估,结果为 80.49 分,Cronbach's Alpha 得分为 0.75。(4) 结论:我们部署了一个与区块链网络连接的去中心化应用原型,以奖励挑战的完成。尽管还处于早期开发阶段,但已显示出较高的可用性。采用区块链技术保证了透明度和可追溯性,同时也符合《通用数据保护条例》等法律要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a Blockchain Hybrid Platform for Gamification of Healthy Habits: Implementation and Usability Validation
(1) Background: In developed countries, public health faces a number of problems, including sedentary lifestyles and poor diets, which collectively contribute to the occurrence of preventable diseases. Noncommunicable diseases represent the leading cause of global mortality. Despite the promotion of healthy living, compliance remains a significant challenge. The integration of gamification into health apps has been demonstrated to facilitate behavioral change. Blockchain technology enhances the effectiveness of gamification by providing data trustability and support for auditable incentives. This feature is possible and easy due to the inherent characteristics of blockchain automating processes through Smart Contracts, rewarding participants and creating leaderboards in a transparent and reliable manner. The use of smart contracts and events enhances the traceability and reliability of decentralized applications, including healthcare. Interoperability in blockchain tools facilitates the deployment of complex environments. The aim of this research is the deployment of a tool for the implementation and testing of a gamification platform based on blockchain technology. (2) Methods: Pre-experimental research was carried out to assess the usability of the decentralized application developed. (3) Results: A decentralized application was developed with the objective of gamifying healthy habits. The application was evaluated using the System Usability Scale, obtaining a score of 80.49, and the Cronbach’s Alpha score, which was found to be 0.75. (4) Conclusions: A prototype of a decentralized application connected with a blockchain network to reward challenge fulfilment was deployed. Despite being in early development, it demonstrated high usability. Employing blockchain technology guarantees transparency and traceability while remaining in compliance with legal requirements like the General Data Protection Regulation.
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来源期刊
Applied System Innovation
Applied System Innovation Mathematics-Applied Mathematics
CiteScore
7.90
自引率
5.30%
发文量
102
审稿时长
11 weeks
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