使用边界体素采样进行实时路径引导

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Haolin Lu, Wesley Chang, Trevor Hedstrom, Tzu-Mao Li
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引用次数: 1

摘要

我们提出了一种实时路径引导方法--体素路径引导(VXPG),它能在有限的采样预算下显著提高拟合效率。我们的主要想法是利用所有阴影点的空间辐照度体素数据结构来引导路径顶点的位置。对于每个帧,我们首先用辐照度和几何信息填充体素数据结构。要从数据结构中对某个阴影点进行采样,我们需要选择一个对该点有较大贡献的体素。为了在考虑可见度的同时对体素进行重要采样,我们采用了离线多光源渲染技术,对阴影点和体素进行聚类。最后,我们在所选体素内进行无偏采样,同时考虑到内部的几何形状。我们的实验表明,与其他实时路径引导和虚拟点光源方法相比,VXPG 在等时比较下能显著降低感知误差。此外,我们的方法并不依赖于时间信息,但可以与其他时间重用采样技术(如 ReSTIR)一起使用,进一步提高采样效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-Time Path Guiding Using Bounding Voxel Sampling
We propose a real-time path guiding method, Voxel Path Guiding (VXPG), that significantly improves fitting efficiency under limited sampling budget. Our key idea is to use a spatial irradiance voxel data structure across all shading points to guide the location of path vertices. For each frame, we first populate the voxel data structure with irradiance and geometry information. To sample from the data structure for a shading point, we need to select a voxel with high contribution to that point. To importance sample the voxels while taking visibility into consideration, we adapt techniques from offline many-lights rendering by clustering pairs of shading points and voxels. Finally, we unbiasedly sample within the selected voxel while taking the geometry inside into consideration. Our experiments show that VXPG achieves significantly lower perceptual error compared to other real-time path guiding and virtual point light methods under equal-time comparison. Furthermore, our method does not rely on temporal information, but can be used together with other temporal reuse sampling techniques such as ReSTIR to further improve sampling efficiency.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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