PredATW:预测虚拟现实系统的异步时变延迟

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Akanksha Dixit, S. Sarangi
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引用次数: 0

摘要

随着低功耗超高速硬件和 GPU 的出现,虚拟现实(VR)在过去几年中得到了广泛应用,并被广泛应用于教育、娱乐、科学可视化和计算机辅助设计等领域。基于 VR 的应用具有很强的交互性,而这些应用最重要的性能指标之一就是运动光子延迟(MPD)。 MPD 是指从用户头部移动到 VR 屏幕上图像更新的延迟时间。由于人类视觉系统甚至可以检测到几个像素的误差(对空间非常敏感),因此 MPD 应尽可能小。 流行的 VR 供应商使用 GPU 加速的异步时间扭曲(ATW)算法来减少 MPD。当且仅当扭曲操作在显示屏刷新前完成时,ATW 才会减少 MPD。然而,由于不同组成应用之间对单个共享 GPU 的竞争,GPU 加速的 ATW 算法存在不可预测的 ATW 延迟,这使得找到理想的时间实例来启动时间扭曲并确保以相对于屏幕刷新最小的延迟完成时间扭曲具有挑战性。因此,最先进的方法是使用单独的硬件单元进行时间扭曲操作。我们的方法,即 PredATW,使用基于 ML 的硬件预测器来预测 VR 应用程序的 ATW 延迟,然后在 GPU 本身运行时间扭曲操作的同时尽可能晚地安排它。这是第一项这样做的工作。我们的预测器在几款流行的 VR 应用程序中预测 ATW 延迟的误差仅为 0.22 毫秒。与基线架构相比,我们减少了 80.6% 的最后期限错过。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PredATW: Predicting the Asynchronous Time Warp Latency For VR Systems
With the advent of low-power ultra-fast hardware and GPUs, virtual reality (VR) has gained a lot of prominence in the last few years and is being used in various areas such as education, entertainment, scientific visualization, and computer-aided design. VR-based applications are highly interactive, and one of the most important performance metrics for these applications is the motion-to-photon-delay (MPD). MPD is the delay from the user’s head movement to the time at which the image gets updated on the VR screen. Since the human visual system can even detect an error of a few pixels (very spatially sensitive), the MPD should be as small as possible. Popular VR vendors use the GPU-accelerated Asynchronous Time Warp (ATW) algorithm to reduce the MPD. ATW reduces the MPD if and only if the warping operation finishes just before the display refreshes. However, due to the competition between the different constituent applications for the single, shared GPU, the GPU-accelerated ATW algorithm suffers from an unpredictable ATW latency, making it challenging to find the ideal time instance for starting the time warp and ensuring that it completes with the least amount of lag relative to the screen refresh. Hence, the state-of-the-art is to use a separate hardware unit for the time warping operation. Our approach, PredATW , uses an ML-based hardware predictor to predict the ATW latency for a VR application, and then schedule it as late as possible while running the time warping operation on the GPU itself. This is the first work to do so. Our predictor achieves an error of only 0.22 ms across several popular VR applications for predicting the ATW latency. As compared to the baseline architecture, we reduce deadline misses by 80.6%.
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来源期刊
ACM Transactions on Embedded Computing Systems
ACM Transactions on Embedded Computing Systems 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
138
审稿时长
6 months
期刊介绍: The design of embedded computing systems, both the software and hardware, increasingly relies on sophisticated algorithms, analytical models, and methodologies. ACM Transactions on Embedded Computing Systems (TECS) aims to present the leading work relating to the analysis, design, behavior, and experience with embedded computing systems.
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