利用多尺度侵蚀作用放大地形

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Hugo Schott, Eric Galin, É. Guérin, A. Paris, A. Peytavie
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引用次数: 0

摘要

高分辨率地形建模是虚拟世界创建过程中的一项长期挑战。在本文中,我们将重点放在通过多尺度方法将低分辨率输入地形放大为高分辨率、水文一致且具有复杂模式的地形。我们的框架结合了两者的优点,依靠物理启发的侵蚀模型产生一致的侵蚀地标,并引入不同尺度的控制,从而弥合了基于物理的侵蚀模拟和多尺度程序建模之间的差距。该方法使用不同模拟的快速、精确近似,包括在不同尺度上进行的热侵蚀、流动力侵蚀和沉积,以获得一系列效果。我们的方法为景观设计师提供了以一致的细节放大山脉和山谷的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Terrain Amplification using Multi Scale Erosion
Modeling high-resolution terrains is a perennial challenge in the creation of virtual worlds. In this paper, we focus on the amplification of a low-resolution input terrain into a high-resolution, hydrologically consistent terrain featuring complex patterns by a multi-scale approach. Our framework combines the best of both worlds, relying on physics-inspired erosion models producing consistent erosion landmarks and introducing control at different scales, thus bridging the gap between physics-based erosion simulations and multi-scale procedural modeling. The method uses a fast and accurate approximation of different simulations, including thermal, stream power erosion and deposition performed at different scales to obtain a range of effects. Our approach provides landscape designers with tools for amplifying mountain ranges and valleys with consistent details.
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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