A. G. Kravets, A. V. Matokhina, I. N. Plotnikov, N. Salnikova
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New Approach to Personalizing Scenarios for a Single-Player 3D Soulslike Game
The results of an analysis of games in the Action/RPG genre and existing methods for personalizing their scenarios are presented, and the stages of developing a computer video game using methods for personalizing its scenarios are outlined. These include strengthening and weakening the player and opponents, as well as changing the environment; approaches and technologies used to solve the problems of developing a system for gameplay personification of game scenarios and developing a software product are revealed. A description of the design stages by the authors of a Soulslike-style game application with the possibility of personalizing its scenarios, the results of functional testing and game performance in terms of the number of frames per second are presented.