青春期客观智能手机使用和情感过程的人际波动:强化纵向研究

IF 2.1 Q2 PSYCHOLOGY
Alexandra M. Rodman, Jason A. Burns, Grace K. Cotter, Yuri-Grace B. Ohashi, Rachael K. Rich, Katie A. McLaughlin
{"title":"青春期客观智能手机使用和情感过程的人际波动:强化纵向研究","authors":"Alexandra M. Rodman,&nbsp;Jason A. Burns,&nbsp;Grace K. Cotter,&nbsp;Yuri-Grace B. Ohashi,&nbsp;Rachael K. Rich,&nbsp;Katie A. McLaughlin","doi":"10.1007/s42761-024-00247-z","DOIUrl":null,"url":null,"abstract":"<div><p>Since the advent of smartphones, peer interactions over digital platforms have become a primary mode of socializing among adolescents. Despite the rapid rise in digital social activity, it remains unclear how this dramatic shift has impacted adolescent social and emotional experiences. In an intensive, longitudinal design (<i>N</i> = 26, <i>n</i> = 206 monthly observations for up to 12 months, 12–17 years), we used digital phenotyping methods to objectively measure within-person fluctuations in smartphone use (screen time, pickups, notifications) across different categories (social media, communication, entertainment, games) and examined their prospective, bidirectional associations with positive and negative mood. Bayesian hierarchical models showed that when adolescents reported better mood than usual, they subsequently spent more time on communication apps and launched social media and communication apps upon pickup less often. Meanwhile, when adolescents used entertainment apps more than usual, they subsequently reported improved mood. These preliminary findings suggest a pattern where fluctuations in mood relate to subsequent changes in smartphone use that are primarily social, whereas the fluctuations in smartphone use relating to subsequent changes in mood were primarily entertainment-related. We found little evidence that within-person fluctuations in screen time or social media use were associated with increases in negative mood, as frequently theorized. These findings highlight the importance of disentangling the distinct components of smartphone use that relate to affective processes and examining their bidirectional, prospective relationships over time, due to the possibility of differential outcomes. This work is a necessary first step in identifying targets for intervention efforts promoting resilience and wellbeing during adolescence.</p></div>","PeriodicalId":72119,"journal":{"name":"Affective science","volume":"5 4","pages":"332 - 345"},"PeriodicalIF":2.1000,"publicationDate":"2024-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s42761-024-00247-z.pdf","citationCount":"0","resultStr":"{\"title\":\"Within-Person Fluctuations in Objective Smartphone Use and Emotional Processes During Adolescence: An Intensive Longitudinal Study\",\"authors\":\"Alexandra M. Rodman,&nbsp;Jason A. Burns,&nbsp;Grace K. Cotter,&nbsp;Yuri-Grace B. Ohashi,&nbsp;Rachael K. Rich,&nbsp;Katie A. McLaughlin\",\"doi\":\"10.1007/s42761-024-00247-z\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Since the advent of smartphones, peer interactions over digital platforms have become a primary mode of socializing among adolescents. Despite the rapid rise in digital social activity, it remains unclear how this dramatic shift has impacted adolescent social and emotional experiences. In an intensive, longitudinal design (<i>N</i> = 26, <i>n</i> = 206 monthly observations for up to 12 months, 12–17 years), we used digital phenotyping methods to objectively measure within-person fluctuations in smartphone use (screen time, pickups, notifications) across different categories (social media, communication, entertainment, games) and examined their prospective, bidirectional associations with positive and negative mood. Bayesian hierarchical models showed that when adolescents reported better mood than usual, they subsequently spent more time on communication apps and launched social media and communication apps upon pickup less often. Meanwhile, when adolescents used entertainment apps more than usual, they subsequently reported improved mood. These preliminary findings suggest a pattern where fluctuations in mood relate to subsequent changes in smartphone use that are primarily social, whereas the fluctuations in smartphone use relating to subsequent changes in mood were primarily entertainment-related. We found little evidence that within-person fluctuations in screen time or social media use were associated with increases in negative mood, as frequently theorized. These findings highlight the importance of disentangling the distinct components of smartphone use that relate to affective processes and examining their bidirectional, prospective relationships over time, due to the possibility of differential outcomes. This work is a necessary first step in identifying targets for intervention efforts promoting resilience and wellbeing during adolescence.</p></div>\",\"PeriodicalId\":72119,\"journal\":{\"name\":\"Affective science\",\"volume\":\"5 4\",\"pages\":\"332 - 345\"},\"PeriodicalIF\":2.1000,\"publicationDate\":\"2024-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://link.springer.com/content/pdf/10.1007/s42761-024-00247-z.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Affective science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s42761-024-00247-z\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"PSYCHOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Affective science","FirstCategoryId":"1085","ListUrlMain":"https://link.springer.com/article/10.1007/s42761-024-00247-z","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY","Score":null,"Total":0}
引用次数: 0

摘要

自从智能手机出现以来,数字平台上的同伴互动已经成为青少年社交的主要方式。尽管数字社交活动迅速增加,但尚不清楚这种巨大转变如何影响青少年的社交和情感体验。在一项密集的纵向设计中(N = 26, N = 206,每月观察长达12个月,12 - 17年),我们使用数字表型方法客观测量不同类别(社交媒体,通信,娱乐,游戏)中智能手机使用(屏幕时间,拾取,通知)的个人波动,并检查其与积极和消极情绪的预期双向关联。贝叶斯层次模型显示,当青少年报告的情绪比平时好时,他们随后会花更多的时间在通信应用上,并且在接孩子时更少地启动社交媒体和通信应用。与此同时,当青少年比平时更多地使用娱乐应用程序时,他们随后报告说情绪有所改善。这些初步发现表明了一种模式,即情绪波动与随后使用智能手机的变化主要是社交相关,而智能手机使用的波动与随后的情绪变化主要是娱乐相关。我们发现很少有证据表明,像经常理论化的那样,屏幕时间或社交媒体使用的个人波动与负面情绪的增加有关。这些发现强调了解开智能手机使用中与情感过程相关的不同组成部分的重要性,并随着时间的推移检查它们的双向、预期关系,因为可能会产生不同的结果。这项工作是确定干预工作目标的必要的第一步,以促进青少年的适应能力和福祉。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Within-Person Fluctuations in Objective Smartphone Use and Emotional Processes During Adolescence: An Intensive Longitudinal Study

Since the advent of smartphones, peer interactions over digital platforms have become a primary mode of socializing among adolescents. Despite the rapid rise in digital social activity, it remains unclear how this dramatic shift has impacted adolescent social and emotional experiences. In an intensive, longitudinal design (N = 26, n = 206 monthly observations for up to 12 months, 12–17 years), we used digital phenotyping methods to objectively measure within-person fluctuations in smartphone use (screen time, pickups, notifications) across different categories (social media, communication, entertainment, games) and examined their prospective, bidirectional associations with positive and negative mood. Bayesian hierarchical models showed that when adolescents reported better mood than usual, they subsequently spent more time on communication apps and launched social media and communication apps upon pickup less often. Meanwhile, when adolescents used entertainment apps more than usual, they subsequently reported improved mood. These preliminary findings suggest a pattern where fluctuations in mood relate to subsequent changes in smartphone use that are primarily social, whereas the fluctuations in smartphone use relating to subsequent changes in mood were primarily entertainment-related. We found little evidence that within-person fluctuations in screen time or social media use were associated with increases in negative mood, as frequently theorized. These findings highlight the importance of disentangling the distinct components of smartphone use that relate to affective processes and examining their bidirectional, prospective relationships over time, due to the possibility of differential outcomes. This work is a necessary first step in identifying targets for intervention efforts promoting resilience and wellbeing during adolescence.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
4.40
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信