全面分析网络游戏障碍患者的游戏内消费和暴力游戏行为。

IF 2 Q3 NEUROSCIENCES
Neuropsychopharmacology Reports Pub Date : 2024-09-01 Epub Date: 2024-07-28 DOI:10.1002/npr2.12470
Haruka Minami, Toshiyuki Shirai, Shohei Okada, Masao Miyachi, Takaki Tanifuji, Satoshi Okazaki, Tadasu Horai, Kentaro Mouri, Ikuo Otsuka, Akitoyo Hishimoto
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引用次数: 0

摘要

目的:网络游戏障碍(IGD)正受到越来越多的关注。尤其是暴力游戏或游戏内消费会影响患者的精神状况和经济困难。我们通过回归分析和路径分析,研究了 IGD 患者的一系列综合因素之间的关联,包括网络或游戏依赖程度、发育问题、家庭背景、抑郁严重程度、睡眠习惯、游戏内消费以及第一人称射击游戏(FPS)和第三人称射击游戏(TPS)的游戏程度:研究对象为 47 名被诊断为 IGD 的日本人(39 名男性和 8 名女性),年龄均小于 20 岁,并提供了网络成瘾测试、自闭症谱系商数、抑郁症状快速量表和匹兹堡睡眠质量指数的完整数据。所有参与者均被问及父母是否有离婚史、是否有兄弟姐妹、是否玩 FPS 或 TPS 游戏以及是否在游戏中消费。首先,我们对这些因素进行了男女比较;其次,我们对男性患者进行了回归分析和路径分析:结果:在性别间的简单比较中,女性患者的 IGD 严重程度和抑郁评分更高。在对男性患者的回归分析中,我们发现玩 FPS 或 TPS 游戏与游戏内消费之间存在显著关联。我们还绘制了路径图:综合分析结果表明,通过逐步减少暴力游戏和游戏内消费,有可能产生双向协同效应。网络依赖的概念具有广泛的含义,对于每一种亚型,重要的是要考虑导致依赖的背景,以便进行个性化的环境调整和心理治疗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comprehensive analysis including in-game spending and violent game playing in patients with internet gaming disorder.

Aim: Internet gaming disorder (IGD) is receiving increasing attention. In particular, violent gameplay or in-game spending affects the psychiatric conditions and economic difficulties of patients. We conducted regression analysis and path analysis to investigate the associations between a comprehensive list of factors in patients with IGD, including the degree of internet or gaming dependence, developmental problems, family background, severity of depression, sleeping habits, in-game spending, and first-person shooter (FPS) and third-person shooter (TPS) game playing.

Methods: The participants were 47 Japanese individuals (39 males and 8 females) aged ≤20 years diagnosed with IGD with complete data from the internet addiction test, autism spectrum quotient, Quick Inventory of Depressive Symptomatology, and Pittsburgh Sleep Quality Index. All participants were asked whether their parents have divorce history, whether they have siblings, whether they play FPS or TPS games, and whether they engage in in-game spending. Firstly, we compared these factors between males and females; secondly, we conducted regression analysis and path analysis in male patients.

Results: As for simple comparison between sex, female patients showed greater severity of IGD and depressive score. In regression analysis of male patients, significant associations were found between FPS or TPS game playing and in-game spending. We also created path diagrams.

Conclusion: The results of the comprehensive analyses suggest the possibility that bidirectional synergistic effects could be achieved by gradually reducing both violent game playing and in-game spending. The concept of internet dependence has a wide range of meanings, and for each subtype, it is important to consider the background that led to the dependence to make individualized environmental adjustments and provide psychotherapy.

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来源期刊
Neuropsychopharmacology Reports
Neuropsychopharmacology Reports Psychology-Clinical Psychology
CiteScore
3.60
自引率
4.00%
发文量
75
审稿时长
14 weeks
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