基于声誉的说服平台

IF 1 3区 经济学 Q3 ECONOMICS
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引用次数: 0

摘要

在本文中,我们引入了一个两阶段贝叶斯说服模型,在该模型中,第三方平台控制着发送者可获得的用户偏好信息。我们旨在描述平台的最优信息披露政策,即在发送方也遵循自身最优政策的假设条件下,最大化用户平均效用。我们证明,这个问题可以简化为一个市场细分模型,在这个模型中,概率被映射为估值。然后,我们引入了一个说服平台问题的重复变体,在这个变体中,近视用户会依次到达。在这种情况下,平台会控制发送者的用户信息,并维护发送者的声誉,如果发送者未能对特定子集的信号采取真实行动,平台就会对其进行惩罚。我们提供了基于声誉设置的最优平台政策的特征,然后用它来简化平台的优化问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reputation-based persuasion platforms

In this paper, we introduce a two-stage Bayesian persuasion model in which a third-party platform controls the information available to the sender about users' preferences. We aim to characterize the optimal information disclosure policy of the platform, which maximizes average user utility, under the assumption that the sender also follows its own optimal policy. We show that this problem can be reduced to a model of market segmentation, in which probabilities are mapped into valuations. We then introduce a repeated variation of the persuasion platform problem in which myopic users arrive sequentially. In this setting, the platform controls the sender's information about users and maintains a reputation for the sender, punishing it if it fails to act truthfully on a certain subset of signals. We provide a characterization of the optimal platform policy in the reputation-based setting, which is then used to simplify the optimization problem of the platform.

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来源期刊
CiteScore
1.90
自引率
9.10%
发文量
148
期刊介绍: Games and Economic Behavior facilitates cross-fertilization between theories and applications of game theoretic reasoning. It consistently attracts the best quality and most creative papers in interdisciplinary studies within the social, biological, and mathematical sciences. Most readers recognize it as the leading journal in game theory. Research Areas Include: • Game theory • Economics • Political science • Biology • Computer science • Mathematics • Psychology
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