自闭症儿童安全和社交沟通技能的虚拟现实训练:对可接受性、可用性和普及性的研究

IF 2.1 Q2 PSYCHOLOGY, CLINICAL
Roxanne I. Gayle, Amber L. Valentino, Ashley M. Fuhrman
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引用次数: 0

摘要

自闭症谱系障碍(ASD)患者在掌握社交、沟通和安全技能方面可能会遇到困难。个性化行为分析教学可以针对其中的许多技能进行教学。然而,鉴于在学习过程中重建真实世界场景的困难,有些技能的教学可能具有挑战性。虚拟现实(VR)是一种很有前途的技术,可以帮助 ASD 患者在身临其境的环境中练习这些技能。VR 是一项新兴技术,需要更多的研究来确定其功效及其对客户幸福指数和社会有效性等变量的影响。在这项研究中,我们使用由 VR、提示和强化组成的 VR 治疗包,成功地教会了三名患有 ASD 的儿童三种不同的技能。在教授这些技能之前,我们设置了一个合作阶段,目的是根据需要提高对 VR 设备的接受度。我们发现,三名参与者都接受了设备和 VR 课程,无需额外培训。在所有情况下,参与者在 VR 平台上获得的技能都能在自然环境中得到保持和推广。参与者在使用 VR 软件时表现出了快乐指数,家长和临床工作人员也对 VR 软件给予了积极评价。本报告从 VR 治疗包在干预中的应用以及类似技术的未来研究两个方面对研究结果进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Virtual Reality Training of Safety and Social Communication Skills in Children with Autism: An Examination of Acceptability, Usability, and Generalization

Virtual Reality Training of Safety and Social Communication Skills in Children with Autism: An Examination of Acceptability, Usability, and Generalization

Individuals with autism spectrum disorder (ASD) can struggle to acquire social, communication, and safety skills. Many of these skills can be targeted in individualized behavior analytic instruction. However, some skills can be challenging to teach given the difficulties associated with reconstructing a real-world scenario within a learning session. Virtual reality (VR) has emerged as a promising technology that can help people with ASD practice these types of skills in an immersive environment. VR is an emerging technology, and more research is needed to determine its efficacy as well as its impact on variables such as client indices of happiness and social validity. In this study, we successfully taught three children with ASD three different skills using a VR treatment package that consisted of VR, prompts, and reinforcement. Prior to teaching these skills, we included a cooperation phase with the intent to increase acceptance of VR equipment as needed. We found that each of the three participants accepted the equipment and VR sessions without the need for additional training. In all cases, the skills the participants acquired in the VR platform were maintained and generalized to the natural environment. Participants demonstrated indices of happiness when engaged with the VR software and parents and clinical staff ranked the VR software positively. Results are discussed in terms of the use of the VR treatment package in intervention and future research for similar technologies.

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来源期刊
Behavior Analysis in Practice
Behavior Analysis in Practice PSYCHOLOGY, CLINICAL-
自引率
18.20%
发文量
94
期刊介绍: Behavior Analysis in Practice, an official journal of the Association for Behavior Analysis International, is a peer-reviewed translational publication designed to provide science-based, best-practice information relevant to service delivery in behavior analysis. The target audience includes front-line service workers and their supervisors, scientist-practitioners, and school personnel. The mission of Behavior Analysis in Practice is to promote empirically validated best practices in an accessible format that describes not only what works, but also the challenges of implementation in practical settings. Types of articles and topics published  include empirical reports describing the application and evaluation of behavior-analytic procedures and programs; discussion papers on professional and practice issues; technical articles on methods, data analysis, or instrumentation in the practice of behavior analysis; tutorials on terms, procedures, and theories relevant to best practices in behavior analysis; and critical reviews of books and products that are aimed at practitioners or consumers of behavior analysis.
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