青少年网络游戏障碍与对金钱和社会回报的敏感性。

IF 2.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
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引用次数: 0

摘要

网络游戏成瘾症(IGD)是一种行为成瘾症,其特点是过度接触成瘾性刺激,导致大脑奖励系统对日常奖励的敏感性降低。网络游戏成瘾在青少年中很普遍,但目前还不清楚网络游戏成瘾青少年的奖赏处理模式是否存在差异。我们使用货币激励延迟(MID)范式和社交激励延迟(SID)范式,比较了 IGD 患者和娱乐性游戏使用(RGU)患者对两种奖励的敏感性差异(实验 1)。此外,我们还使用了混合奖励延迟范式,包括货币奖励和社交奖励,以进一步探索 IGD 对这两种奖励的混合处理特征(实验 2)。IGD 和 RGU 对金钱奖励和社交奖励的敏感度存在明显差异。与 RGU 相比,IGD 青少年对四种混合奖励的反应时间明显较短,而在对特定单个奖励的敏感性方面,组间没有发现明显差异。然而,两种奖励的同时存在会影响 IGD 青少年的处理速度和偏好。在患有网络游戏障碍的青少年身上观察到的奖励处理特征显示了奖励类型和表现形式的特异性,为诊断和治疗青少年网络游戏成瘾提供了理论基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adolescent Internet Gaming Disorder and sensitivity to money and social rewards

Internet Gaming Disorder (IGD) is a behavioural addiction characterised by excessive exposure to addictive stimuli, resulting in reduced sensitivity of the brain's reward system towards everyday rewards. Online game addiction is prevalent among adolescents; however, it remains unclear if there are variations in reward processing patterns among adolescents with online game addiction.

We compared differences in sensitivity to two types of rewards between patients with IGD and patients with Recreational Game Use (RGU) using the Monetary Incentive Delay (MID) paradigm and the Social Incentive Delay (SID) paradigm (Experiment 1). Additionally, we used a mixed reward latency paradigm, including both monetary and social rewards, to further explore the processing characteristics of IGD towards a mixture of these two rewards (Experiment 2).

There were significant differences in the sensitivity of IGD and RGU to monetary and social rewards. Adolescents with IGD had significantly shorter reaction times to the four mixed rewards compared to RGU, while no significant differences were found between groups regarding sensitivity to specific individual rewards. However, the simultaneous presence of two rewards affected the processing speed and preference of adolescents with IGD.

The reward processing characteristics observed in adolescents with online gaming disorder show specificity concerning the type and presentation of rewards, providing a theoretical foundation for diagnosing and treating adolescent online gaming addiction.

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来源期刊
Acta Psychologica
Acta Psychologica PSYCHOLOGY, EXPERIMENTAL-
CiteScore
3.00
自引率
5.60%
发文量
274
审稿时长
36 weeks
期刊介绍: Acta Psychologica publishes original articles and extended reviews on selected books in any area of experimental psychology. The focus of the Journal is on empirical studies and evaluative review articles that increase the theoretical understanding of human capabilities.
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