我玩,所以我思考:Remedy Entertainment 的《艾伦-威克 2》中的程序哲学 (2023)

IF 2.4 2区 文学 Q1 COMMUNICATION
Atėnė Mendelytė
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引用次数: 0

摘要

将电子游戏视为哲学思考的场所,而不仅仅是对已有哲学概念和立场的说明,这在伽马思想研究中太罕见了。然而,由于广受好评的《艾伦-唤醒 2》(Remedy Entertainment, 2023 年)在概念上的复杂性,为了充分理解游戏在哲学、游戏学和美学上的复杂性,这样的视角就变得十分必要。随后,本文认为该游戏表现了所谓的 "程序哲学",因为它采用了激进怀疑论的立场,对动态和非动态现实的基本本体论范畴提出了质疑。分析表明,《艾伦-威克 2》对现实进行了哲学概念化,从而形成了 "模糊观念",这与本体论的动态扁平化有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
I Play, Therefore I Think: Procedural Philosophy in Remedy Entertainment's Alan Wake 2 (2023)
Regarding video games as loci of philosophical thinking, not simply illustrations of preexisting philosophical concepts and positions, is far too rare in gamic thought studies. Yet due to the conceptually complex nature of the critically acclaimed Alan Wake 2 (Remedy Entertainment, 2023) such a perspective becomes necessary in order to fully understand the philosophical, gamic, and aesthetic complexity of the game. Subsequently, this article argues that the game performs what is termed “procedural philosophy” as it involves adapting a position of radical skepticism and questioning the essential ontological categories of both the gamic and the nongamic reality. As the analysis shows, Alan Wake 2 develops a philosophical conceptualization of reality which results in the formation of “obscure ideas,” related to a gamic flattening of ontology.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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