{"title":"研究虚拟键盘的按键大小、键入角度和键入技术对混合现实环境中键入效率、生物力学和可用性的影响","authors":"","doi":"10.1016/j.ijhcs.2024.103339","DOIUrl":null,"url":null,"abstract":"<div><p>This study investigates the effects of key sizes, typing angles, and typing techniques on typing productivity, biomechanics (muscle activity), and subjective experience with a mixed reality keyboard. The findings suggest that using smaller key sizes, such as 16 mm, may not be suitable due to slower typing speed, lower accuracy, lower user experience, higher muscle activity, and higher motion sickness. Typing with both index fingers results in the highest typing speed while using only a single index finger provides higher accuracy. Placing the keyboard at eye height leads to the highest typing speed, as participants can easily view the keys and the virtual environment simultaneously. However, typing accuracy is not affected by typing angle and typing technique. Implementing these findings on the virtual keyboard design could potentially benefit workers’ productivity and decrease errors in the mixed reality environment.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.3000,"publicationDate":"2024-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Investigating the effect of key size, typing angle, and typing technique of virtual keyboard on typing productivity, biomechanics, and usability in a mixed reality environment\",\"authors\":\"\",\"doi\":\"10.1016/j.ijhcs.2024.103339\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>This study investigates the effects of key sizes, typing angles, and typing techniques on typing productivity, biomechanics (muscle activity), and subjective experience with a mixed reality keyboard. The findings suggest that using smaller key sizes, such as 16 mm, may not be suitable due to slower typing speed, lower accuracy, lower user experience, higher muscle activity, and higher motion sickness. Typing with both index fingers results in the highest typing speed while using only a single index finger provides higher accuracy. Placing the keyboard at eye height leads to the highest typing speed, as participants can easily view the keys and the virtual environment simultaneously. However, typing accuracy is not affected by typing angle and typing technique. Implementing these findings on the virtual keyboard design could potentially benefit workers’ productivity and decrease errors in the mixed reality environment.</p></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":5.3000,\"publicationDate\":\"2024-07-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581924001228\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581924001228","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Investigating the effect of key size, typing angle, and typing technique of virtual keyboard on typing productivity, biomechanics, and usability in a mixed reality environment
This study investigates the effects of key sizes, typing angles, and typing techniques on typing productivity, biomechanics (muscle activity), and subjective experience with a mixed reality keyboard. The findings suggest that using smaller key sizes, such as 16 mm, may not be suitable due to slower typing speed, lower accuracy, lower user experience, higher muscle activity, and higher motion sickness. Typing with both index fingers results in the highest typing speed while using only a single index finger provides higher accuracy. Placing the keyboard at eye height leads to the highest typing speed, as participants can easily view the keys and the virtual environment simultaneously. However, typing accuracy is not affected by typing angle and typing technique. Implementing these findings on the virtual keyboard design could potentially benefit workers’ productivity and decrease errors in the mixed reality environment.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...