Ben Veldhuijzen , Remco C. Veltkamp , Omar Ikne , Benjamin Allaert , Hazem Wannous , Marco Emporio , Andrea Giachetti , Joseph J. LaViola Jr. , Ruiwen He , Halim Benhabiles , Adnane Cabani , Anthony Fleury , Karim Hammoudi , Konstantinos Gavalas , Christoforos Vlachos , Athanasios Papanikolaou , Ioannis Romanelis , Vlassis Fotis , Gerasimos Arvanitis , Konstantinos Moustakas , Christoph von Tycowicz
{"title":"SHREC 2024:识别粘土成型的动态手部动作","authors":"Ben Veldhuijzen , Remco C. Veltkamp , Omar Ikne , Benjamin Allaert , Hazem Wannous , Marco Emporio , Andrea Giachetti , Joseph J. LaViola Jr. , Ruiwen He , Halim Benhabiles , Adnane Cabani , Anthony Fleury , Karim Hammoudi , Konstantinos Gavalas , Christoforos Vlachos , Athanasios Papanikolaou , Ioannis Romanelis , Vlassis Fotis , Gerasimos Arvanitis , Konstantinos Moustakas , Christoph von Tycowicz","doi":"10.1016/j.cag.2024.104012","DOIUrl":null,"url":null,"abstract":"<div><p>Gesture recognition is a tool to enable novel interactions with different techniques and applications, like Mixed Reality and Virtual Reality environments. With all the recent advancements in gesture recognition from skeletal data, it is still unclear how well state-of-the-art techniques perform in a scenario using precise motions with two hands. This paper presents the results of the SHREC 2024 contest organized to evaluate methods for their recognition of highly similar hand motions using the skeletal spatial coordinate data of both hands. The task is the recognition of 7 motion classes given their spatial coordinates in a frame-by-frame motion. The skeletal data has been captured using a Vicon system and pre-processed into a coordinate system using Blender and Vicon Shogun Post. We created a small, novel dataset with a high variety of durations in frames. This paper shows the results of the contest, showing the techniques created by the 5 research groups on this challenging task and comparing them to our baseline method.</p></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"123 ","pages":"Article 104012"},"PeriodicalIF":2.5000,"publicationDate":"2024-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S009784932400147X/pdfft?md5=d75274a315e451ba3701d800635d5155&pid=1-s2.0-S009784932400147X-main.pdf","citationCount":"0","resultStr":"{\"title\":\"SHREC 2024: Recognition of dynamic hand motions molding clay\",\"authors\":\"Ben Veldhuijzen , Remco C. Veltkamp , Omar Ikne , Benjamin Allaert , Hazem Wannous , Marco Emporio , Andrea Giachetti , Joseph J. LaViola Jr. , Ruiwen He , Halim Benhabiles , Adnane Cabani , Anthony Fleury , Karim Hammoudi , Konstantinos Gavalas , Christoforos Vlachos , Athanasios Papanikolaou , Ioannis Romanelis , Vlassis Fotis , Gerasimos Arvanitis , Konstantinos Moustakas , Christoph von Tycowicz\",\"doi\":\"10.1016/j.cag.2024.104012\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Gesture recognition is a tool to enable novel interactions with different techniques and applications, like Mixed Reality and Virtual Reality environments. With all the recent advancements in gesture recognition from skeletal data, it is still unclear how well state-of-the-art techniques perform in a scenario using precise motions with two hands. This paper presents the results of the SHREC 2024 contest organized to evaluate methods for their recognition of highly similar hand motions using the skeletal spatial coordinate data of both hands. The task is the recognition of 7 motion classes given their spatial coordinates in a frame-by-frame motion. The skeletal data has been captured using a Vicon system and pre-processed into a coordinate system using Blender and Vicon Shogun Post. We created a small, novel dataset with a high variety of durations in frames. 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SHREC 2024: Recognition of dynamic hand motions molding clay
Gesture recognition is a tool to enable novel interactions with different techniques and applications, like Mixed Reality and Virtual Reality environments. With all the recent advancements in gesture recognition from skeletal data, it is still unclear how well state-of-the-art techniques perform in a scenario using precise motions with two hands. This paper presents the results of the SHREC 2024 contest organized to evaluate methods for their recognition of highly similar hand motions using the skeletal spatial coordinate data of both hands. The task is the recognition of 7 motion classes given their spatial coordinates in a frame-by-frame motion. The skeletal data has been captured using a Vicon system and pre-processed into a coordinate system using Blender and Vicon Shogun Post. We created a small, novel dataset with a high variety of durations in frames. This paper shows the results of the contest, showing the techniques created by the 5 research groups on this challenging task and comparing them to our baseline method.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.