{"title":"大学教育中的增强现实技术","authors":"Janitzín Cárdenas Castellanos, Martha Ruth Camacho Vázquez, Nadia Teresa Adaile Benítez, Jazmín Pérez Méndez","doi":"10.19136/etie.a7n13.6300","DOIUrl":null,"url":null,"abstract":"This study presents the “Augmented Reality in University Education” project, whose objective was to develop and evaluate mobile applications with augmented reality (AR) to improve the learning of Information Technology students at the Technological University of Nayarit. The literature review offers a clear definition of AR and documents international research on its use in education, with a specific analysis in the state of Nayarit. The research methodology was of a mixed nature, with a quasi-experimental design, in the development of the applications the agile Scrum methodology was used, subsequently implementing an experimental evaluation phase to verify the functionality and effectiveness of the apps in the educational environment; Questionnaires, observations and interviews were used to collect data on usability, motivation and improvement in student learning. Three mobile applications were created for the Data Structure and Databases subjects. The results showed that the applications are functional and were valued by students in usability, motivation and usefulness as an educational complement. The conclusions highlight that the applications allow students to use interactive models to understand abstract concepts, which improves their learning experience.","PeriodicalId":482470,"journal":{"name":"Emerging trends in education","volume":"9 9","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Realidad aumentada en educación universitaria\",\"authors\":\"Janitzín Cárdenas Castellanos, Martha Ruth Camacho Vázquez, Nadia Teresa Adaile Benítez, Jazmín Pérez Méndez\",\"doi\":\"10.19136/etie.a7n13.6300\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study presents the “Augmented Reality in University Education” project, whose objective was to develop and evaluate mobile applications with augmented reality (AR) to improve the learning of Information Technology students at the Technological University of Nayarit. The literature review offers a clear definition of AR and documents international research on its use in education, with a specific analysis in the state of Nayarit. The research methodology was of a mixed nature, with a quasi-experimental design, in the development of the applications the agile Scrum methodology was used, subsequently implementing an experimental evaluation phase to verify the functionality and effectiveness of the apps in the educational environment; Questionnaires, observations and interviews were used to collect data on usability, motivation and improvement in student learning. Three mobile applications were created for the Data Structure and Databases subjects. The results showed that the applications are functional and were valued by students in usability, motivation and usefulness as an educational complement. The conclusions highlight that the applications allow students to use interactive models to understand abstract concepts, which improves their learning experience.\",\"PeriodicalId\":482470,\"journal\":{\"name\":\"Emerging trends in education\",\"volume\":\"9 9\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Emerging trends in education\",\"FirstCategoryId\":\"0\",\"ListUrlMain\":\"https://doi.org/10.19136/etie.a7n13.6300\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Emerging trends in education","FirstCategoryId":"0","ListUrlMain":"https://doi.org/10.19136/etie.a7n13.6300","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究介绍了 "大学教育中的增强现实 "项目,其目标是开发和评估具有增强现实(AR)功能的移动应用程序,以改善纳亚里特理工大学信息技术专业学生的学习。文献综述为 AR 提供了明确的定义,并记录了国际上关于其在教育中应用的研究,同时对纳亚里特州进行了具体分析。研究方法具有混合性质,采用准实验设计,在开发应用程序时使用了敏捷 Scrum 方法,随后实施了实验评估阶段,以验证应用程序在教育环境中的功能和有效性;使用问卷、观察和访谈来收集有关可用性、学生学习动机和学习改进的数据。为数据结构和数据库科目创建了三个移动应用程序。结果表明,这些应用软件功能强大,在可用性、积极性和作为教育补充的实用性方面都得到了学生的认可。结论强调,应用程序允许学生使用互动模型来理解抽象概念,从而改善了他们的学习体验。
This study presents the “Augmented Reality in University Education” project, whose objective was to develop and evaluate mobile applications with augmented reality (AR) to improve the learning of Information Technology students at the Technological University of Nayarit. The literature review offers a clear definition of AR and documents international research on its use in education, with a specific analysis in the state of Nayarit. The research methodology was of a mixed nature, with a quasi-experimental design, in the development of the applications the agile Scrum methodology was used, subsequently implementing an experimental evaluation phase to verify the functionality and effectiveness of the apps in the educational environment; Questionnaires, observations and interviews were used to collect data on usability, motivation and improvement in student learning. Three mobile applications were created for the Data Structure and Databases subjects. The results showed that the applications are functional and were valued by students in usability, motivation and usefulness as an educational complement. The conclusions highlight that the applications allow students to use interactive models to understand abstract concepts, which improves their learning experience.