"欢迎所有大小生物":无障碍世界设计动画

IF 0.2 4区 社会学 Q4 CULTURAL STUDIES
Rebecca Rowe
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引用次数: 0

摘要

本文通过《动物世界》(2016)、《歌唱》(2016)、《歌唱 2》(2021)和《动物世界+》(2022)这四部拟人化动物的动画片,探讨了两个相关的问题:以拟人化动物城市为特色的动画电影如何重新思考无障碍问题?在特许经营和跨媒体叙事中,无障碍环境是如何通过延续来维持和/或调整的?我认为,我分析的这两个系列提供了两种不同的方法来实现无障碍性和维护无障碍性,其中一种方法比另一种方法更有效。这种比较表明,无障碍环境需要从一开始就成为世界设计不可分割的一部分,以便随着时间的推移保持稳定。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“All creatures great and small, welcome”: Animating accessible world design

Using four animated texts about anthropomorphic animals—Zootopia (2016), Sing (2016), Sing 2 (2021), and Zootopia+ (2022)—this article explores two related questions: How can animated films featuring cities for anthropomorphic animals rethink accessibility? How is accessibility sustained and/or adapted through continuations as seen in franchises and transmedia storytelling? I argue that the two series I analyze offer two different approaches to accessibility and the maintenance of it, one which works better than the other. This comparison suggests that accessibility needs to be an integral part of world design from the very beginning in order to stay stable over time.

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来源期刊
CiteScore
0.40
自引率
0.00%
发文量
68
期刊介绍: The popular culture movement was founded on the principle that the perspectives and experiences of common folk offer compelling insights into the social world. The fabric of human social life is not merely the art deemed worthy to hang in museums, the books that have won literary prizes or been named "classics," or the religious and social ceremonies carried out by societies" elite. The Journal of Popular Culture continues to break down the barriers between so-called "low" and "high" culture and focuses on filling in the gaps that a neglect of popular culture has left in our understanding of the workings of society.
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