{"title":"保存第二知识","authors":"Klaus Rechert, Rafael Gieschke","doi":"10.2218/ijdc.v18i1.930","DOIUrl":null,"url":null,"abstract":"\nEmulation and migration are still our main tools for digital curation and preservation practice. Both strategies have been discussed extensively and have been demonstrated to be effective and applicable in various scenarios. Discussions have primarily centered on technical feasibility, workflow integration, and usability. However, there remains one important aspect when discussing these two techniques: managing and preserving operational knowledge. Both approaches require specialized knowledge but especially emulation requires future users to also have a great variety of knowledge about past software and computer systems for successful operation. We investigate how this knowledge can be stored and utilized, and to what extent it can be rendered machine-actionable, using modern large language models. We demonstrate a proof-of-concept implementation that operates an emulated software environment through natural language.\n","PeriodicalId":87279,"journal":{"name":"International journal of digital curation","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Preserving Secondary Knowledge\",\"authors\":\"Klaus Rechert, Rafael Gieschke\",\"doi\":\"10.2218/ijdc.v18i1.930\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\nEmulation and migration are still our main tools for digital curation and preservation practice. Both strategies have been discussed extensively and have been demonstrated to be effective and applicable in various scenarios. Discussions have primarily centered on technical feasibility, workflow integration, and usability. However, there remains one important aspect when discussing these two techniques: managing and preserving operational knowledge. Both approaches require specialized knowledge but especially emulation requires future users to also have a great variety of knowledge about past software and computer systems for successful operation. We investigate how this knowledge can be stored and utilized, and to what extent it can be rendered machine-actionable, using modern large language models. We demonstrate a proof-of-concept implementation that operates an emulated software environment through natural language.\\n\",\"PeriodicalId\":87279,\"journal\":{\"name\":\"International journal of digital curation\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International journal of digital curation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2218/ijdc.v18i1.930\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International journal of digital curation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2218/ijdc.v18i1.930","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Emulation and migration are still our main tools for digital curation and preservation practice. Both strategies have been discussed extensively and have been demonstrated to be effective and applicable in various scenarios. Discussions have primarily centered on technical feasibility, workflow integration, and usability. However, there remains one important aspect when discussing these two techniques: managing and preserving operational knowledge. Both approaches require specialized knowledge but especially emulation requires future users to also have a great variety of knowledge about past software and computer systems for successful operation. We investigate how this knowledge can be stored and utilized, and to what extent it can be rendered machine-actionable, using modern large language models. We demonstrate a proof-of-concept implementation that operates an emulated software environment through natural language.