{"title":"电脑游戏中的怪物是什么?","authors":"V. V. Kirichenko","doi":"10.46539/cmj.v5i1.87","DOIUrl":null,"url":null,"abstract":"The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023). Švelch's work is dedicated to the figure of the monster in the gaming industry. The first chapter examines different theoretical approaches to the monstrosity. The second chapter touches on the classic gaming concept: “Player vs. Environment”. The third chapter analyzes “monster realism” as a special form of visuality. The fourth chapter of the monograph is devoted to new trends in game designers’ attitudes towards the monstrous: the manifestation of sympathy for monsters, the formlessness and incorporeality of monsters.","PeriodicalId":194838,"journal":{"name":"Corpus Mundi","volume":"7 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"What are Monsters in Computer Games?\",\"authors\":\"V. V. Kirichenko\",\"doi\":\"10.46539/cmj.v5i1.87\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023). Švelch's work is dedicated to the figure of the monster in the gaming industry. The first chapter examines different theoretical approaches to the monstrosity. The second chapter touches on the classic gaming concept: “Player vs. Environment”. The third chapter analyzes “monster realism” as a special form of visuality. The fourth chapter of the monograph is devoted to new trends in game designers’ attitudes towards the monstrous: the manifestation of sympathy for monsters, the formlessness and incorporeality of monsters.\",\"PeriodicalId\":194838,\"journal\":{\"name\":\"Corpus Mundi\",\"volume\":\"7 3\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-07-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Corpus Mundi\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46539/cmj.v5i1.87\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Corpus Mundi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46539/cmj.v5i1.87","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本文是对捷克电脑游戏研究者 Jaroslav Švelch 的专著《玩家与怪物》(Player vs. Monster.The Making and Breaking of Videogame Monstrosity" (2023)。Švelch的著作致力于研究游戏产业中的怪物形象。第一章探讨了有关怪兽的不同理论方法。第二章探讨了经典的游戏概念:"玩家与环境":"玩家与环境"。第三章分析了作为一种特殊视觉形式的 "怪物现实主义"。专著的第四章专门讨论了游戏设计师对怪兽态度的新趋势:对怪兽的同情、怪兽的无形性和无实体性。
The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023). Švelch's work is dedicated to the figure of the monster in the gaming industry. The first chapter examines different theoretical approaches to the monstrosity. The second chapter touches on the classic gaming concept: “Player vs. Environment”. The third chapter analyzes “monster realism” as a special form of visuality. The fourth chapter of the monograph is devoted to new trends in game designers’ attitudes towards the monstrous: the manifestation of sympathy for monsters, the formlessness and incorporeality of monsters.