{"title":"场景内容敏感型实时自适应有眼图渲染","authors":"Chuanyu Shen, Chunyi Chen, Xiaojuan Hu","doi":"10.1002/jsid.1346","DOIUrl":null,"url":null,"abstract":"<p>In recent years, techniques for accelerating rendering by exploiting the limitations of the human visual system have become increasingly prevalent. The foveated rendering method significantly reduces the computational requirements during rendering by reducing image quality in peripheral regions. In this paper, we propose a scene-content-sensitive real-time adaptive foveated rendering method. First, we pre-render the three-dimensional (3D) scene at a low resolution. Then, we utilize the low-resolution pre-rendered image as input to extract edge, local contrast, and color features. Subsequently, we generate a screen-space region division map based on the gaze point position. Next, we calculate the visual importance of each 16 × 16 pixel tile based on edge, local contrast, color, and screen-space region. We then map the visual importance to the shading rate to generate a shading rate control map for the current frame. Finally, we complete the rendering of the current frame based on variable rate shading technology. Experimental results demonstrate that our method effectively enhances the visual quality of images near the foveal region while generating high quality foveal region images. Furthermore, our method can significantly improve performance compared to per-pixel shading method and existing scene-content-based foveated rendering methods.</p>","PeriodicalId":49979,"journal":{"name":"Journal of the Society for Information Display","volume":null,"pages":null},"PeriodicalIF":1.7000,"publicationDate":"2024-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Scene-content-sensitive real-time adaptive foveated rendering\",\"authors\":\"Chuanyu Shen, Chunyi Chen, Xiaojuan Hu\",\"doi\":\"10.1002/jsid.1346\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>In recent years, techniques for accelerating rendering by exploiting the limitations of the human visual system have become increasingly prevalent. The foveated rendering method significantly reduces the computational requirements during rendering by reducing image quality in peripheral regions. In this paper, we propose a scene-content-sensitive real-time adaptive foveated rendering method. First, we pre-render the three-dimensional (3D) scene at a low resolution. Then, we utilize the low-resolution pre-rendered image as input to extract edge, local contrast, and color features. Subsequently, we generate a screen-space region division map based on the gaze point position. Next, we calculate the visual importance of each 16 × 16 pixel tile based on edge, local contrast, color, and screen-space region. We then map the visual importance to the shading rate to generate a shading rate control map for the current frame. Finally, we complete the rendering of the current frame based on variable rate shading technology. Experimental results demonstrate that our method effectively enhances the visual quality of images near the foveal region while generating high quality foveal region images. Furthermore, our method can significantly improve performance compared to per-pixel shading method and existing scene-content-based foveated rendering methods.</p>\",\"PeriodicalId\":49979,\"journal\":{\"name\":\"Journal of the Society for Information Display\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-07-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of the Society for Information Display\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/jsid.1346\",\"RegionNum\":4,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ENGINEERING, ELECTRICAL & ELECTRONIC\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Society for Information Display","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/jsid.1346","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
In recent years, techniques for accelerating rendering by exploiting the limitations of the human visual system have become increasingly prevalent. The foveated rendering method significantly reduces the computational requirements during rendering by reducing image quality in peripheral regions. In this paper, we propose a scene-content-sensitive real-time adaptive foveated rendering method. First, we pre-render the three-dimensional (3D) scene at a low resolution. Then, we utilize the low-resolution pre-rendered image as input to extract edge, local contrast, and color features. Subsequently, we generate a screen-space region division map based on the gaze point position. Next, we calculate the visual importance of each 16 × 16 pixel tile based on edge, local contrast, color, and screen-space region. We then map the visual importance to the shading rate to generate a shading rate control map for the current frame. Finally, we complete the rendering of the current frame based on variable rate shading technology. Experimental results demonstrate that our method effectively enhances the visual quality of images near the foveal region while generating high quality foveal region images. Furthermore, our method can significantly improve performance compared to per-pixel shading method and existing scene-content-based foveated rendering methods.
期刊介绍:
The Journal of the Society for Information Display publishes original works dealing with the theory and practice of information display. Coverage includes materials, devices and systems; the underlying chemistry, physics, physiology and psychology; measurement techniques, manufacturing technologies; and all aspects of the interaction between equipment and its users. Review articles are also published in all of these areas. Occasional special issues or sections consist of collections of papers on specific topical areas or collections of full length papers based in part on oral or poster presentations given at SID sponsored conferences.