基于语音识别的娱乐互动机器人在英语人工智能教学评价和自动反馈中的应用

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Yuanyuan Xue
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引用次数: 0

摘要

随着智能语音和交互机器人技术的发展,新技术构建了虚拟的E-learning学习环境,可以为学生提供身临其境的学习体验,使这种新的学习模式更具娱乐性。本文研究了基于语音识别的娱乐交互机器人在英语人工智能教学评价和自动反馈中的应用。该系统构建了基于深度强化学习的口语评价模型,通过与环境的交互学习最优行为策略。该模型将通过与学习者的口语对话进行训练,学习如何准确评价口语水平并提供相关反馈。系统构建完成后,通过调整模型参数、增加训练数据的多样性,以及根据用户反馈改进用户界面和交互方式,提高系统的准确性和效率,使其更加友好易用。实验结果表明,本文设计的基于深度强化学习和语音识别算法的英语口语评价与自动反馈系统具有较高的准确率和效率。该系统能够准确评价学习者的口语水平,并根据个体差异提供个性化的学习建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of entertainment interactive robot based on speech recognition in English artificial intelligence teaching evaluation and automatic feedback

With the development of intelligent voice and interactive robot technology, new technologies have built a virtual E-learning learning environment that can provide students with an immersive learning experience, making this new learning mode more entertaining. This article investigates the application of entertainment interactive robots based on speech recognition in English artificial intelligence teaching evaluation and automatic feedback. The system has constructed an oral evaluation model based on deep reinforcement learning, which learns the optimal behavioral strategies through interaction with the environment. The model will train through oral conversations with learners to learn how to accurately evaluate oral proficiency and provide relevant feedback. After the construction of the system is completed, the accuracy and efficiency of the system are improved by adjusting the parameters of the model, increasing the diversity of training data, and improving the user interface and interaction mode based on user feedback, making it more friendly and easy to use. The experimental results show that the English oral evaluation and automatic feedback system designed in this paper based on deep reinforcement learning and speech recognition algorithms has high accuracy and efficiency. The system can accurately evaluate learners’ oral proficiency and provide personalized learning suggestions based on individual differences.

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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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