平台式消费创新中共同创造产品的定价策略

IF 5.9 3区 管理学 Q1 BUSINESS
Siyuan Zhu , Shaofu Du , Tengfei Nie , Yangguang Zhu
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引用次数: 0

摘要

消费者创新,即消费者(或用户)参与产品研发,近年来日益流行。与此同时,互联网技术的巨大进步也为消费者在共同创造活动中贡献创意提供了便捷的渠道,为重建我们的商业生态系统提供了机会。我们重点关注平台如何影响消费者创新的过程。在本文中,我们考虑了一个平台企业、生产者和一群消费者共同设计和生产共创产品的场景。在共创过程中,平台收集消费者的创意,设定三种不同的创新标准(即实用导向创新、新奇导向创新和混合创新),然后将整合后的创意出售给生产者。我们证明,三种创新标准都有各自的适用范围,没有哪一种标准是严格占主导地位的。此外,消费者在参与共同创造活动时,随着自身努力的增加,会更愿意购买产品。最后,我们发现政府对平台企业的补贴在增加社会福利方面并不总是高效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pricing strategy for co-created products in platform-based consumer innovation

Consumer innovation, which is the participation of consumers (or users) in product research and development, has become increasingly popular in recent years. Simultaneously, large technological advances on the internet have provided a convenient channel for consumers to contribute creative ideas in co-creation activity, providing an opportunity to rebuild our business ecosystem. We focus on how the platform impacts the process of consumer innovation. In this paper, we consider a setting in which a platform enterprise, a producer, and a group of consumers jointly design and produce a co-created product. In the co-creation process, the platform collects consumers’ ideas, sets three different innovation standards (i.e., practicality-oriented innovation, novelty-oriented innovation, and mixed innovation), and then sells the integrated idea to the producer. We demonstrate that each of the three innovation standards has its own scope of application, and no one standard is strictly dominant. Furthermore, a consumer is more willing to purchase the product with the increase in the effort exerted by himself when participating in a co-creation activity. Finally, we find that government subsidies for the platform enterprise are not always high-efficient in terms of increasing social welfare.

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来源期刊
Electronic Commerce Research and Applications
Electronic Commerce Research and Applications 工程技术-计算机:跨学科应用
CiteScore
10.10
自引率
8.30%
发文量
97
审稿时长
63 days
期刊介绍: Electronic Commerce Research and Applications aims to create and disseminate enduring knowledge for the fast-changing e-commerce environment. A major dilemma in e-commerce research is how to achieve a balance between the currency and the life span of knowledge. Electronic Commerce Research and Applications will contribute to the establishment of a research community to create the knowledge, technology, theory, and applications for the development of electronic commerce. This is targeted at the intersection of technological potential and business aims.
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